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+ +Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. +Pure Data is commonly used for live music performance, VeeJaying, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. +Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. +Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. + +*taken from [here](http://write.flossmanuals.net/pure-data/introduction2/)* + +### How to get it? + +You can download puredata from the [main website](http://puredata.info/downloads/pure-data). + +#### Different versions + +There are a few different versions of puredata available in the wild. +Below is a small list but I would *highly* advise to start with puredata vanilla. +The extended version is *very* dated now and I would not advise to use that one. + +* puredata vanilla (the **main** version) +* puredata extended (up until a few years ago the go-to version for most people) +* Pd-L2Ork (same engine as vanilla but with different GUI) + +#### A note on libpd + +Puredata can be packaged into other applications as a sound engine. +This is extensively used by app makers and game designers. +While this is totally beyond the scope of this introduction I do want to mention the universal usefulness of puredata outside of sound creation. +Below are some useful links: + +* [libpd github](https://github.com/libpd) +* [libpd in unity3D](https://github.com/Magicolo/uPD) +* [camomille - VST creating with libpd](https://github.com/pierreguillot/Camomile) + +## Pure data interface + +Pure data has one main window with a menu bar at the top and blank space below. +This empty space will act as a **console**. +All text based output will be shown here. +The program, or **patch** can be seen on the right. +In this window we can create **boxes** and connections between boxes to create a running program. + +![interface overview](./resources/024l.jpg) + +### TODO: + +* create an empty patch and save it +* close puredata and reopen our saved empty patch + +--- + +\newpage + + + +## Example 1: Hello World + +The two main types of boxes we need to create a hello world patch are: + +* **object** boxes +* **message** boxes + +In order to make our hello world function we need to connect the **outlet** of one to the **inlet** of the other. +You **always** have to create a connection for the **outlet** to the **inlet**. +The other way around does **not** work. + +![hello world](./resources/xgr1.jpg) + +Puredata has help built in to explain how all the objects function. +You can access this help by right clicking on a box and choosing **help**. +These help windows are also **patches** themselves which you can operate and copy paste from. + +![help view](./resources/59e9.jpg) + +Puredata has two **modes**: + +* edit mode (to create your patch) +* normal mode (to click boxes) + +I personally am almost always in **edit mode** because you can control the sliders, message boxes, etc by using **CTRL-click**. +This is a lot faster than switching back and forth between modes. + +### TODO: + +* create a hello world patch +* change the hello world text to something different +* create a second chain that prints out something different + +### Challenge: + +* try to differentiate between two different print chains by naming the print outputs + +### Resources: + +* **patches** + * [hello world patch](./resources/00_hello_world.pd) + +--- + +\newpage + + + +## Example 2: A simple calculator + +Arithmetic can be done with **object** boxes. +Besides object and message boxes we also have **number** boxes. +You can click and drag these boxes to change the number inside. + +![arithmetic operations](./resources/zcwj.jpg) + +![two calculators](./resources/p5h3.jpg) + +### TODO: + +* create this patch yourself and try it out +* why doesn't it always work? +* what are creation arguments? + +### Resources: + +* **patches** + * [calculator patch](./resources/01_calculators.pd) +* **online information** + * [hot and cold inlets](https://puredata.info/docs/manuals/pd/x2.htm#s3.3) + +--- + +\newpage + + + +## Example 3: Bangs and triggers + +To deal with the **hot and cold** design of puredata we can use two very useful objects: + +* bangs +* triggers + +Bangs are an essential feature of puredata. +They serve as triggers and can be very useful for visual feedback. +Triggers take something (numbers, bangs, lists, messages, ...) as input and output from **right to left**. +By including triggers in our patch we can be certain of the **order of operations**. + +![triggers and bangs](./resources/y0ps.jpg) + +### TODO: + +* create this patch yourself and try it out + +### Resources: + +* **patches** + * [triggers and bangs patch](./resources/02_bangs_and_triggers.pd) + +--- + +\newpage + + + +## Example 4: Timers and toggles + +As a real time environment puredata uses the **metro** object to create timed events. +To turn the metro on or off we need to connect a **toggle** to it's input. + +![timers and toggles](./resources/zudu.jpg) + +The metro object takes milliseconds as an argument *or* on the **cold** inlet. +Below is a small example conversion grid of BPM notes to msec. + +![BPM to msec](./resources/bpm_msec.jpg) + +### TODO: + +* create this patch yourself and try it out +* can you make the output count up with each bang? +* can you make a conversion that takes BPM as input and outputs 8th notes msec values? + +### Resources: + +* **patches** + * [timers and toggles patch](./resources/03_timers_and_toggles.pd) + +--- + +\newpage + + + +# Audio + +## Setting up your audio device + +From the **media** menu select the audio settings. +Your settings will be different depending on your platform and soundcard. +If you hear a lot of clicking then you should raise the block size. +A good middle ground is 1024. +Don't forget to turn on the **DSP** in the console window. +Puredata can output very loud sounds so don't turn the volume up too much. + +
!!!**PLEASE** don't turn your headphones up too much!!!
+ +![audio device](./resources/uawy.jpg) + +### Resources: + +* **online information** + * [configuring puredata](http://write.flossmanuals.net/pure-data/configuring/) + +--- + +\newpage + + + +## Example 5: A simple synth + +Up until now we only used data objects and connections. +To create sound and connect audio inputs and output we use objects that have a tilde **~**. +New control objects, **sliders**, are seen here. +You can configure these sliders by right clicking them. + +It's very important to modify the sliders in order to use them with audio signals. +All audio signals flow between -1 and +1 as floating point numbers. +In order to have working volume slider we multiply the audio signal with a value between 0 and 1 where 0.5 is half as loud. + +![a simple synth](./resources/tz52.jpg) + +### TODO: + +* create this patch yourself and try it out + +### Resources: + +* **patches** + * [a simple synth patch](./resources/04_a_simple_synth.pd) +* **online information** + * [waveshaping](http://www.pd-tutorial.com/english/ch03s05.html) + +--- + +\newpage + + + +## Example 6: Some midi and music theory plus a musical synth + +![midi notes to frequency](./resources/notes.gif) + +The major scale is made up of the following pattern: + +* a half note is **1** step +* a whole note is **2** steps +* an octave is **12** steps +* the **5th** always sounds good with the root note! (**7** steps) + +| degree | name | step size | relative midi value | +|---|---|---|---| +| 1st | tonic | root | 0 | +| 2nd | supertonic | whole | 2 | +| 3rd | mediant | whole | 4 | +| 4th | subdominant | half | 5 | +| 5th | dominant | whole | 7 | +| 6th | submediant | whole | 9 | +| 7th | leading note | whole | 11 | +| 8th | tonic | half | 12 | + +Below you can see the musical synth that plays the major scale starting at C4. + +![a musical synth](./resources/u9us.jpg) + +### Resources: + +* **patches** + * [a musical synth](./resources/05_a_musical_synth.pd) +* **online information** + * [what is midi?](https://en.wikipedia.org/wiki/MIDI) + * [musical scales](https://en.wikipedia.org/wiki/Major_scale) + +--- + +\newpage + + + +## Example 7: Controlling the musical synth + +We can control the synth with the **key** object. +The output of this object needs to be routed to the corresponding notes we want with the **route** object. + +![a musical synth with keyboard control](./resources/z847.jpg) + +A more common way to control music programs is by using MIDI devices. +You can setup midi from the **media** menu and selecting **midi settings**. +Puredata provides a simple patch to test and see the midi messages coming into the computer. +It can be shown by clicking on the **media** menu and selecting **test audio and midi**. + +![midi setup and settings](./resources/fnid.jpg) + +### Resources: + +* **patches** + * [a musical synth](./resources/05_controlling_the_musical_synth.pd) +* **online information** + * [controlling the synth](http://write.flossmanuals.net/pure-data/controlling-the-synth/) + + +--- + +\newpage + + + +## Example 8: Controlling with a gamepad + +The **hid** object gives us access to gamepads and joysticks. +Depending on the OS the object needs to be installed via the help menu **find +externals** option. + +![gamepad synth](./resources/zz2h.jpg) + +### TODO: + +* create this patch yourself and try it out +* try to add more controls to the synth + +### Resources: + +* **patches** + * [gamepad synth patch](./resources/07_gamepad_with_the_musical_synth.pd) + * [gamepad synth with filter patch](./resources/08_gamepad_and_filter.pd) + +--- + +\newpage + + + +## Example 9: A drum machine + +We can load and play soundfiles with the **readsf~** object. +To build a simple sequencer we combine a **metro** with a counting loop, +**mod** and **select**. + +Below are the patches to both a simple and more complicated drum machine. + +![drum machines](./resources/vy4d.jpg) + +### TODO: + +* create this patch yourself and try it out +* how can you make this drum machine polyphonic? + +### Resources: + +* **patches** + * [simple drum machine](./resources/08_gamepad_and_filter.pd) + * [advanced drum machine](./resources/09_advanced_drum_machine.pd) +* **samples** + * [drum samples zip file](./resources/808_drum_kit.zip) + +--- + +\newpage + + + +## Example 10: Putting it *all* together + +The advanced drum machine sequencer can be used to create a patch that plays +random *music* coupled with the simple synths from before. +A new object is included in this patch called **vline~**. +It is used to create volume or filter curves. + +![putting it all together](./resources/8bpn.jpg) + +### TODO: + +* try to make something yourself! + +### Resources: + +* **patches** + * [music by numbers](./resources/10_putting_it_all_together.pd) +* **online information** + * [envelopes](http://write.flossmanuals.net/pure-data/envelope-generator/) + +--- + +\newpage + + + +## A short intermezzo + +While it is very important and satisfying to make your own puredata patches from scratch, there are a lot of extra libraries that can provide you with essential building blocks. +Most of these can be installed with the build in package manager in puredata vanilla. +You can access it by going to the menu **help** and choosing **find externals**. +Some very useful ones are: + +* mrpeach (for everything network and OSC related) +* list-abs (list abstractions that make manipulating and searching lists very easy) +* cyclone (a bunch of useful little gems) +* comport (for interfacing with arduino and other serial devices) +* hid (useful for gamepads and joysticks) + +![installing externals](./resources/dniz.jpg) + +You can see all the externals that you have installed by going to the **help** menu and choosing the **browser**. +Most libraries come with extensive help files to get you going in no time. + + +![externals browser](./resources/f33w.jpg) + +Now, a *very* powerful collection of synthesizer building blocks is called **automatonism**. +This is more than a library of abstractions, it makes puredata an easy to use modular synth. +While I absolutely love this software, a basic understanding of puredata vanilla will go a long way. +You can download automatonism from the link below. + +![automatonism](./resources/automatonism.png) + +### Resources: + +* **online information** + * [automatonism](https://www.automatonism.com/the-software) + +--- + +\newpage + + + +# Video + +## Creating a GEM window and drawing a pretty cube + +GEM should come installed with puredata vanilla. +If not, you can find it via the find externals menu. +The best way to get familiar with GEM is to play around with the example files. +You can find them in the **browser**. + +The most basic way to get GEM going is to: + +* **declare -lib Gem** enables the library of use +* the **gemwin** object controls a window +* the **create, 1** message will display the empty window + +![an empty GEM window](./resources/1ufh.jpg) + +Now to display a simple shape in this window we need to add a **gemhead** object. +This will compute everything attached to it at every frame. + +![a GEM cube drawn via gemhead](./resources/9gek.jpg) + +This cube can be controlled with **messages** to the cube itself *and* by putting **objects** between the gemhead and itself. +The same cube but with rotation, color control (including transparency) and XYZ control can be seen below. +A light source is also added to introduce shade on the cube. + +![3d cube with light and controls](./resources/1lv7.jpg) + +To project something onto the cube we add a **pix_film** object. +This object needs to flow into a **pix_texture** object in order to be drawn. +The object loads .mp4 files and can play them back, in loop if desired. + +![a dancing cat!](./resources/hla3.jpg) + +### Resources: + +* **patches** + * [the assets](./resources/assets.zip) + * [the dancing cat](./resources/11_gem_intro.pd) +* **online information** + * [GEM intro](http://write.flossmanuals.net/pure-data/basics/) + * [Ye olde GEM manual](https://puredata.info/downloads/gem/documentation/manual/manual) + +## Particles + +Besides displaying pictures and videos, GEM can animate particles. +The way to draw them is very similar to the dancing cat. +For each element we want to show and control separately we need different **gemhead**. +Download the test files below and have a play with it, it will explain itself a lot better like that. +Don't forget to download the assets as well, otherwise the video won't load. +You can find the link below (it's the same file as the previous example). + +![a dancing cat with particles](./resources/rwch.jpg) + +### Resources: + +* **patches** + * [the assets](./resources/assets.zip) + * [a dancing cat with particles](./resources/11_gem_cat_with_particles.pd) +* **online information** + * [GEM particles](https://puredata.info/downloads/gem/documentation/tutorial/particles) + +# Learning more about Pure data + +That's it for me but if you want to learn more about puredata you should have a look at the links below. +It's a list of tutorials and interesting work created with puredata. + +* **documentation and tutorials** + * [FLOSS manual](http://write.flossmanuals.net/pure-data/introduction2/) + * [Rafael Hernadez youtube channel](https://www.youtube.com/playlist?list=PL12DC9A161D8DC5DC) + * [puredata tutorials list](https://puredata.info/docs/tutorials/) + * [Programming Electronic Music in Pd](http://www.pd-tutorial.com/english/index.html) +* **videos of sound made with pure data and some GEM stuff** + * [puredata drone](https://www.youtube.com/watch?v=V1E52x15RYU) + * [puredata sequencer 2015](https://www.youtube.com/watch?v=9Nz0bxwoqQE) + * [72-EDO algorithmic IDM in Pure Data](https://www.youtube.com/watch?v=d4t5B6nPQGg) + * [New Euclidean Rhythms Module in Pure Data Demo](https://www.youtube.com/watch?v=szFtVT5j69A) + * [Pure Data - Particle-based Music Visualisation](https://www.youtube.com/watch?v=U1k44Tr0pu4) + * [webe.omnibox / PureData Visual with GEM (Test_02)](https://www.youtube.com/watch?v=zs1lsw1q_gU) diff --git a/resources/00_gem.pd b/resources/00_gem.pd new file mode 100644 index 0000000..ebd3f0d --- /dev/null +++ b/resources/00_gem.pd @@ -0,0 +1,17 @@ +#N canvas 684 54 338 689 10; +#X declare -lib Gem; +#X obj 299 83 gemwin 30; +#X msg 273 24 create \, 1; +#X msg 470 58 view 0 0 -10; +#X msg 371 49 color 1 0 0; +#X obj 44 62 gemhead; +#X obj 44 110 pix_texture; +#X obj 44 133 rectangle 4 3; +#X obj 438 7 declare -lib Gem; +#X obj 44 83 pix_image spiderman.png; +#X connect 1 0 0 0; +#X connect 2 0 0 0; +#X connect 3 0 0 0; +#X connect 4 0 8 0; +#X connect 5 0 6 0; +#X connect 8 0 5 0; diff --git a/resources/00_hello_world.pd b/resources/00_hello_world.pd new file mode 100644 index 0000000..910fdc6 --- /dev/null +++ b/resources/00_hello_world.pd @@ -0,0 +1,4 @@ +#N canvas 685 54 679 689 10; +#X msg 82 69 hello world; +#X obj 82 172 print; +#X connect 0 0 1 0; diff --git a/resources/01_calculators.pd b/resources/01_calculators.pd new file mode 100644 index 0000000..972487e --- /dev/null +++ b/resources/01_calculators.pd @@ -0,0 +1,15 @@ +#N canvas 685 54 679 689 10; +#X obj 233 143 +; +#X floatatom 233 61 5 0 0 0 - - -; +#X floatatom 248 89 5 0 0 0 - - -; +#X msg 39 67 5; +#X msg 54 96 4; +#X obj 39 150 +; +#X obj 39 173 print result 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a/web_server.py b/web_server.py new file mode 100644 index 0000000..e900031 --- /dev/null +++ b/web_server.py @@ -0,0 +1,38 @@ +import bottle +import os.path +import subprocess + +HOST = "0.0.0.0" +PORT = 8080 + +# this script runs a small webserver on HOST:PORT that return the class course +# all assets are stored in ./resources and available for download +# the main page can be visited by going to "http://HOST:PORT/puredata" +# the bottle framework is needed to run this script +# you can install it with "python3 -m pip install --user bottle" + +@bottle.route("/