first gui doc

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@ -2491,10 +2491,257 @@ TODO add a countdown timer to the multiple choice game
# GUI programming # GUI programming
TODO event loop introduction
## wxpython helloworld ## wxpython helloworld
The absolute most basic way to have a *hello world* GUI program up and running with wxpython is the following.
```python
import wx
app = wx.App()
frame = wx.Frame(None, title="hello world")
frame.Show()
app.MainLoop()
```
While it works we know better by now.
We should include the `if __name__ == "__main__"` statement.
```python
import wx
if __name__ == "__main__":
app = wx.App()
frame = wx.Frame(None, title="hello world")
frame.Show()
app.MainLoop()
```
The instance of `wx.App` is what will actually process our event loop and the `wx.Frame` is the content of our window.
In the latter we will create our button and labels so should create our own class and inherit from it.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
We can add content to the *frame*, such as labels, input boxes and buttons as follows.
Note the first argument to the `wx.StaticText` creation.
This is *where* we put the label *into*.
It kind of works but we'll encounter a **problem** when we pack more visual **objects** into the same frame.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.label = wx.StaticText(self, label="this is a label")
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
Let's try to put multiple visual object into the same frame.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.label = wx.StaticText(self, label="this is a label")
self.input = wx.TextCtrl(self)
self.button = wx.Button(self)
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
You see how they are *stacked* one on top of the other?
We can overcome this problem with [sizers](https://wxpython.org/Phoenix/docs/html/sizers_overview.html).
There are multiple ones we can use but let's dive into a first one called a **box sizer**.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
This is looking better!
But it requires some explanation though.
Let's break it down.
The `wx.Frame` is your **window** in which you create a `wx.Panel` which is used to draw thing to.
To this panel you're adding three different *objects* (`wx.StaticText`, `wx.TextCtrl` and `wx.Button`) each with or without their own settings (such as a label or not).
Next you add these three objects to the `wx.BoxSizer` and you tell the panel to use this box as sizer.
It probably looks a bit convoluted but this is how most GUI libraries work internally.
1. You create a frame
2. Within this frame you create a *drawing area* and set some form of automatic layout to it (the `wx.BoxSizer`).
3. You create the visual elements you want and add them one by one to the drawing area.
4. Success
Now how do we link **user input** to **code actions**?
This is a complicated way of saying *actually do something when I click the damn button*!
For this we'll need to create a function, or better yet a method to the `wx.Frame` objects.
Each time we click the button, that method will be called.
Because it is a *method* it has access to *self* so it can modify *anything* within the scope of the instance.
```python
import wx
import random
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
number = random.randint(0, 100)
self.label.SetLabel("{}".format(number))
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
We can use the same *idea* to grab input from the textbox.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
msg = self.input.GetValue()
self.label.SetLabel("{}".format(msg))
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
## wxpython guess the number ## wxpython guess the number
```python
import wx
import random
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="Guess the number")
self.number = random.randint(0, 100)
self.panel = wx.Panel(self)
self.box = wx.BoxSizer(wx.VERTICAL)
self.label = wx.StaticText(self.panel, label="I have a number in mind...")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
result = self.input.GetValue()
if result.isdigit():
status, context = self.evaluate_user_number(int(result))
self.label.SetLabel(context)
else:
self.label.SetLabel("I need numbers!")
def evaluate_user_number(self, number):
if number > self.number:
return False, "my number is smaller"
elif number < self.number:
return False, "my number is bigger"
elif number == self.number:
return True, "You win!"
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
## MVC design pattern ## MVC design pattern
# Coding challenge - Login generator with GUI # Coding challenge - Login generator with GUI