first gui doc
This commit is contained in:
parent
f3441e1b94
commit
196ad4abeb
|
@ -2491,10 +2491,257 @@ TODO add a countdown timer to the multiple choice game
|
|||
|
||||
# GUI programming
|
||||
|
||||
TODO event loop introduction
|
||||
|
||||
## wxpython helloworld
|
||||
|
||||
The absolute most basic way to have a *hello world* GUI program up and running with wxpython is the following.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
app = wx.App()
|
||||
|
||||
frame = wx.Frame(None, title="hello world")
|
||||
|
||||
frame.Show()
|
||||
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
While it works we know better by now.
|
||||
We should include the `if __name__ == "__main__"` statement.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
frame = wx.Frame(None, title="hello world")
|
||||
frame.Show()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
The instance of `wx.App` is what will actually process our event loop and the `wx.Frame` is the content of our window.
|
||||
In the latter we will create our button and labels so should create our own class and inherit from it.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.Show()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
We can add content to the *frame*, such as labels, input boxes and buttons as follows.
|
||||
Note the first argument to the `wx.StaticText` creation.
|
||||
This is *where* we put the label *into*.
|
||||
It kind of works but we'll encounter a **problem** when we pack more visual **objects** into the same frame.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.label = wx.StaticText(self, label="this is a label")
|
||||
self.Show()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
Let's try to put multiple visual object into the same frame.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.label = wx.StaticText(self, label="this is a label")
|
||||
self.input = wx.TextCtrl(self)
|
||||
self.button = wx.Button(self)
|
||||
self.Show()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
You see how they are *stacked* one on top of the other?
|
||||
We can overcome this problem with [sizers](https://wxpython.org/Phoenix/docs/html/sizers_overview.html).
|
||||
There are multiple ones we can use but let's dive into a first one called a **box sizer**.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.panel = wx.Panel(self)
|
||||
self.box = wx.BoxSizer()
|
||||
self.label = wx.StaticText(self.panel, label="this is a label")
|
||||
self.input = wx.TextCtrl(self.panel)
|
||||
self.button = wx.Button(self.panel, label="I'm clickable!")
|
||||
self.box.Add(self.label)
|
||||
self.box.Add(self.input)
|
||||
self.box.Add(self.button)
|
||||
self.panel.SetSizer(self.box)
|
||||
self.Show()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
This is looking better!
|
||||
But it requires some explanation though.
|
||||
Let's break it down.
|
||||
The `wx.Frame` is your **window** in which you create a `wx.Panel` which is used to draw thing to.
|
||||
To this panel you're adding three different *objects* (`wx.StaticText`, `wx.TextCtrl` and `wx.Button`) each with or without their own settings (such as a label or not).
|
||||
Next you add these three objects to the `wx.BoxSizer` and you tell the panel to use this box as sizer.
|
||||
It probably looks a bit convoluted but this is how most GUI libraries work internally.
|
||||
|
||||
1. You create a frame
|
||||
2. Within this frame you create a *drawing area* and set some form of automatic layout to it (the `wx.BoxSizer`).
|
||||
3. You create the visual elements you want and add them one by one to the drawing area.
|
||||
4. Success
|
||||
|
||||
Now how do we link **user input** to **code actions**?
|
||||
This is a complicated way of saying *actually do something when I click the damn button*!
|
||||
For this we'll need to create a function, or better yet a method to the `wx.Frame` objects.
|
||||
Each time we click the button, that method will be called.
|
||||
Because it is a *method* it has access to *self* so it can modify *anything* within the scope of the instance.
|
||||
|
||||
```python
|
||||
import wx
|
||||
import random
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.panel = wx.Panel(self)
|
||||
self.box = wx.BoxSizer()
|
||||
self.label = wx.StaticText(self.panel, label="this is a label")
|
||||
self.input = wx.TextCtrl(self.panel)
|
||||
self.button = wx.Button(self.panel, label="I'm clickable!")
|
||||
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
|
||||
self.box.Add(self.label)
|
||||
self.box.Add(self.input)
|
||||
self.box.Add(self.button)
|
||||
self.panel.SetSizer(self.box)
|
||||
self.Show()
|
||||
|
||||
def set_label_value(self, event):
|
||||
number = random.randint(0, 100)
|
||||
self.label.SetLabel("{}".format(number))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
We can use the same *idea* to grab input from the textbox.
|
||||
|
||||
```python
|
||||
import wx
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="hello world")
|
||||
self.panel = wx.Panel(self)
|
||||
self.box = wx.BoxSizer()
|
||||
self.label = wx.StaticText(self.panel, label="this is a label")
|
||||
self.input = wx.TextCtrl(self.panel)
|
||||
self.button = wx.Button(self.panel, label="I'm clickable!")
|
||||
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
|
||||
self.box.Add(self.label)
|
||||
self.box.Add(self.input)
|
||||
self.box.Add(self.button)
|
||||
self.panel.SetSizer(self.box)
|
||||
self.Show()
|
||||
|
||||
def set_label_value(self, event):
|
||||
msg = self.input.GetValue()
|
||||
self.label.SetLabel("{}".format(msg))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
## wxpython guess the number
|
||||
|
||||
```python
|
||||
import wx
|
||||
import random
|
||||
|
||||
|
||||
class MainWindow(wx.Frame):
|
||||
def __init__(self):
|
||||
wx.Frame.__init__(self, None, title="Guess the number")
|
||||
self.number = random.randint(0, 100)
|
||||
self.panel = wx.Panel(self)
|
||||
self.box = wx.BoxSizer(wx.VERTICAL)
|
||||
self.label = wx.StaticText(self.panel, label="I have a number in mind...")
|
||||
self.input = wx.TextCtrl(self.panel)
|
||||
self.button = wx.Button(self.panel, label="I'm clickable!")
|
||||
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
|
||||
self.box.Add(self.label)
|
||||
self.box.Add(self.input)
|
||||
self.box.Add(self.button)
|
||||
self.panel.SetSizer(self.box)
|
||||
self.Show()
|
||||
|
||||
def set_label_value(self, event):
|
||||
result = self.input.GetValue()
|
||||
if result.isdigit():
|
||||
status, context = self.evaluate_user_number(int(result))
|
||||
self.label.SetLabel(context)
|
||||
else:
|
||||
self.label.SetLabel("I need numbers!")
|
||||
|
||||
def evaluate_user_number(self, number):
|
||||
if number > self.number:
|
||||
return False, "my number is smaller"
|
||||
elif number < self.number:
|
||||
return False, "my number is bigger"
|
||||
elif number == self.number:
|
||||
return True, "You win!"
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = wx.App()
|
||||
win = MainWindow()
|
||||
app.MainLoop()
|
||||
```
|
||||
|
||||
## MVC design pattern
|
||||
|
||||
# Coding challenge - Login generator with GUI
|
||||
|
|
Loading…
Reference in New Issue