adds the hangman multi level spoilers
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@ -351,11 +351,11 @@ Let's convert the quote below to logical statements.
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```python3
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age = 35
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if age < 27:
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print("you are still very young, enjoy it!")
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print("you are still very young, enjoy it!")
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elif age > 27:
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print("watch out for those hips oldie...")
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print("watch out for those hips oldie...")
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else:
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print("you are at a dangerous crossroad in life!")
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print("you are at a dangerous crossroad in life!")
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```
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⛑ **Do not fight the automatic indentation in your IDE! Pycharm is intelligent enough to know when to indent so if it does not indent by itself, you probably made a syntax error.**
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@ -372,17 +372,17 @@ name = input("What is you name?")
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age = input("What is you age?")
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if age.isdigit():
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age = int(age)
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age = int(age)
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else:
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print("{} is not a valid age".format(age))
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exit(1)
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print("{} is not a valid age".format(age))
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exit(1)
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if age < 27:
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print("My god {}, you are still very young, enjoy it!".format(name))
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print("My god {}, you are still very young, enjoy it!".format(name))
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elif age > 27:
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print("Wow {}! Watch out for those hips oldie...".format(name))
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print("Wow {}! Watch out for those hips oldie...".format(name))
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else:
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print("{}, you are at a dangerous crossroad in life!".format(name.capitalize()))
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print("{}, you are at a dangerous crossroad in life!".format(name.capitalize()))
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```
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An object of the type `str` has multiple **methods** that can be applied on itself.
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@ -599,8 +599,8 @@ Here is a basic abstraction with a correct syntax.
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```python3
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def first_function():
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print("I'm a function")
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print("Hear me roar!")
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print("I'm a function")
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print("Hear me roar!")
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```
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⛑ **Do not fight the indentation, it's part of the syntax of python!**
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@ -612,8 +612,8 @@ This is done as follows.
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```python3
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def first_function():
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print("I'm a function")
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print("Hear me roar!")
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print("I'm a function")
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print("Hear me roar!")
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first_function()
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```
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@ -636,10 +636,10 @@ Below we create **one** function to bake the cake, and call it **three** times t
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```python3
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def bake_chocolate_cake():
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print("mix the base ingredients")
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print("add the chocolate flavour")
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print("put in the oven")
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print("enjoy!")
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print("mix the base ingredients")
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print("add the chocolate flavour")
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print("put in the oven")
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print("enjoy!")
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bake_chocolate_cake()
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bake_chocolate_cake()
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@ -651,16 +651,16 @@ Easy, we'll just write a second function for that purpose.
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```python3
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def bake_chocolate_cake():
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print("mix the base ingredients")
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print("add the chocolate flavour")
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print("put in the oven")
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print("enjoy!")
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print("mix the base ingredients")
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print("add the chocolate flavour")
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print("put in the oven")
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print("enjoy!")
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def bake_vanilla_cake():
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print("mix the base ingredients")
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print("add the vanilla flavour")
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print("put in the oven")
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print("enjoy!")
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print("mix the base ingredients")
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print("add the vanilla flavour")
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print("put in the oven")
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print("enjoy!")
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bake_chocolate_cake()
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bake_chocolate_cake()
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@ -678,10 +678,10 @@ This can be done with arguments.
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```python3
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def bake_cake(flavor):
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print("mix the base ingredients")
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print("add the {} flavor".format(flavor))
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print("put in the oven")
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print("enjoy!")
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print("mix the base ingredients")
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print("add the {} flavor".format(flavor))
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print("put in the oven")
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print("enjoy!")
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bake_cake("chocolate")
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bake_cake("vanilla")
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@ -733,8 +733,8 @@ This will give an `UnboundLocalError: local variable 'name' referenced before as
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name = "Wouter"
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def function_scope():
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print("inside the function", name)
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name = "Alice"
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print("inside the function", name)
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name = "Alice"
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function_scope()
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@ -748,9 +748,9 @@ This is done as follows with the `global` keyword.
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name = "Wouter"
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def function_scope():
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global name
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global name
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print("inside the function", name)
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name = "Alice"
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name = "Alice"
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function_scope()
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@ -810,10 +810,10 @@ As an extra challenge you could return a [multi line string](https://www.askpyth
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```python3
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def pretty_print(msg, decorator="#"):
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line_len = len(msg) + (len(decorator) * 2) + 2
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print(decorator * line_len)
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print("{} {} {}".format(decorator, msg, decorator))
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print(decorator * line_len)
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line_len = len(msg) + (len(decorator) * 2) + 2
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print(decorator * line_len)
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print("{} {} {}".format(decorator, msg, decorator))
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print(decorator * line_len)
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pretty_print("Wouter")
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pretty_print("Python rules!")
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@ -941,11 +941,11 @@ This opens up a **second tab** in your editor window with a `datetime.py` file i
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In this file your cursor should have jumped to the following code.
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```python3
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@classmethod
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def now(cls, tz=None):
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"Construct a datetime from time.time() and optional time zone info."
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t = _time.time()
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return cls.fromtimestamp(t, tz)
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@classmethod
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def now(cls, tz=None):
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"Construct a datetime from time.time() and optional time zone info."
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t = _time.time()
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return cls.fromtimestamp(t, tz)
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```
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What does this look like?
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@ -968,10 +968,10 @@ I have code along these lines.
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```python3
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def pretty_print(msg, decorator="#"):
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line_len = len(msg) + (len(decorator) * 2) + 2
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print(decorator * line_len)
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print("{} {} {}".format(decorator, msg, decorator))
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print(decorator * line_len)
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line_len = len(msg) + (len(decorator) * 2) + 2
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print(decorator * line_len)
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print("{} {} {}".format(decorator, msg, decorator))
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print(decorator * line_len)
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pretty_print("Wouter")
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@ -1178,9 +1178,9 @@ counter = 0
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print("before the loop, counter: {}".format(counter))
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while counter <= 10:
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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time.sleep(1)
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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time.sleep(1)
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print("after the loop, counter: {}".format(counter))
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```
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@ -1203,9 +1203,9 @@ counter = 0
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print("before the loop, counter: {}".format(counter))
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while True:
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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time.sleep(1)
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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time.sleep(1)
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print("after the loop, counter: {}".format(counter))
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```
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@ -1222,12 +1222,12 @@ counter = 0
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print("before the loop, counter: {}".format(counter))
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while True:
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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if counter >= 10:
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print("I'll break now!")
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break
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time.sleep(1)
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print("inside the loop, counter: {}".format(counter))
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counter += 1
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if counter >= 10:
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print("I'll break now!")
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break
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time.sleep(1)
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print("after the loop, counter: {}".format(counter))
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```
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@ -1529,8 +1529,8 @@ friends = ["max", "mike", "alice", "steve", "rosa", "hans"]
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print("The door opens and in walk my {} friends!".format(len(friends)))
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for friend in friends:
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print("Hello {}!".format(friend.capitalize()))
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time.sleep(1)
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print("Hello {}!".format(friend.capitalize()))
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time.sleep(1)
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print("{} closes the door behind him...".format(friend.capitalize()))
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```
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@ -2471,7 +2471,7 @@ Throughout the day 4 buses will pass by and each bus has 30 seats on it.
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* How many people are left at each stop at the end of the day?
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* How many buses would the bus line need in order to get everybody to the terminal?
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* What if at each stop 10% of the people on the bus get off?
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* What if at each stop 10% of the people on the bus get off?
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| bus stop | people waiting |
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|-------------------|----------------|
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@ -3137,6 +3137,601 @@ When looking at the game above we can break down the game logic as follows.
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7. A winning banner is shown
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8. The player is asked to play a new game or not.
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### A non object orientated solution
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You can try to create the hangman game in multiple stages.
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Below you can find multi level hints towards a solution.
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<details>
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<summary>Spoiler warning</summary>
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<details>
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<summary>First hint</summary>
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```python
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import random
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def get_random_word():
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pass
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def ask_for_letter():
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pass
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def is_letter_in_word():
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pass
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def show_hidden_word():
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pass
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def show_end_game(status):
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pass
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def game():
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pass
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def ask_new_game():
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pass
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def main():
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pass
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if __name__ == "__main__":
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main()
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```
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</details>
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<details>
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<summary>Second hint</summary>
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```python
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import random
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def get_random_word():
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pass
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def ask_for_letter():
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pass
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def is_letter_in_word(letter, word):
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pass
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def show_hidden_word(word, letters_found):
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pass
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def show_end_game(status):
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pass
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def game():
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pass
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def ask_new_game():
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pass
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def main():
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while True:
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status = game()
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show_end_game(status)
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status = ask_new_game()
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if not status:
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break
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print("bye bye!")
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if __name__ == "__main__":
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main()
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```
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</details>
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<details>
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<summary>Possible solution</summary>
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```python
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import random
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def get_random_word():
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words = ["hello", "world", "apple", "banana", "hippopotamus"]
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return random.choice(words)
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def ask_for_letter():
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while True:
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letter = input("your letter please: ")
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if len(letter) != 1:
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print("only one letter! no cheating!")
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continue
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if not letter.isalpha():
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print("letters please, no numbers nor spaces...")
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continue
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else:
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break
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return letter.lower()
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def is_letter_in_word(letter, word):
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if letter in word:
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return True
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return False
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def show_hidden_word(word, letters_found):
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hidden = ""
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for letter in word:
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if letter in letters_found:
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hidden += letter
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else:
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hidden += "*"
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print("word to find: {}".format(hidden))
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if "*" in hidden:
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return False
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return True
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def show_end_game(status):
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if status:
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print("good job!")
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else:
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print("better luck next time...")
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def game():
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word_to_guess = get_random_word()
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letters_found = []
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difficulty = len(word_to_guess) * 3
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while len(letters_found) <= difficulty:
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left = difficulty - len(letters_found)
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print("you have {} tries left".format(left))
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status = show_hidden_word(word_to_guess, letters_found)
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if status:
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return True
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letter = ask_for_letter()
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letters_found.append(letter)
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return False
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def ask_new_game():
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while True:
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result = input("do you want to play a new game?").lower()
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if result.startswith("y"):
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status = True
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break
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elif result.startswith("n"):
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status = False
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break
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else:
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print("please answer y(es) or n(o)")
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return status
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def main():
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while True:
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status = game()
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show_end_game(status)
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status = ask_new_game()
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if not status:
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break
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print("bye bye!")
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if __name__ == "__main__":
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main()
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```
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</details>
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</details>
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### An object orientated solution
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You can try to create the hangman game in multiple stages.
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Below you can find multi level hints towards a solution.
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<details>
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<summary>Spoiler warning</summary>
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<details>
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<summary>First hint</summary>
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```python
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import random
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class Word(object):
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def __init__(self):
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pass
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def __iter__(self):
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pass
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def __len__(self):
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pass
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def is_letter_in_word(self):
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pass
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class Game(object):
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def __init__(self):
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pass
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def play_turn(self):
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pass
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def get_hidden_word(self):
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pass
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def is_word_found(self):
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pass
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class Controller(object):
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def __init__(self):
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pass
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def set_view(self):
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pass
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def submit_letter(self):
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pass
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def request_hidden_word(self):
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pass
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def request_new_game(self):
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pass
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class CommandLineInterface(object):
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def __init__(self):
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pass
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def ask_for_letter(self):
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pass
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def ask_for_bool(self):
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pass
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def show_message(self):
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pass
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def run(self):
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pass
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if __name__ == "__main__":
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pass
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```
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</details>
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<details>
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<summary>Second hint</summary>
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```python
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import random
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class Word(object):
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def __init__(self):
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pass
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def __iter__(self):
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pass
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def __len__(self):
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pass
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def is_letter_in_word(self, letter):
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pass
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class Game(object):
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def __init__(self):
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pass
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def play_turn(self, letter):
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pass
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def get_hidden_word(self):
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pass
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def is_word_found(self):
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pass
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class Controller(object):
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def __init__(self, model):
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pass
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def set_view(self, view):
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pass
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def submit_letter(self, letter):
|
||||
pass
|
||||
|
||||
def request_hidden_word(self):
|
||||
pass
|
||||
|
||||
def request_new_game(self):
|
||||
pass
|
||||
|
||||
|
||||
class CommandLineInterface(object):
|
||||
def __init__(self, controller):
|
||||
pass
|
||||
|
||||
def ask_for_letter(self):
|
||||
pass
|
||||
|
||||
def ask_for_bool(self, msg):
|
||||
pass
|
||||
|
||||
def show_message(self, msg):
|
||||
pass
|
||||
|
||||
def run(self):
|
||||
pass
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
model = Game()
|
||||
controller = Controller(model)
|
||||
view = CommandLineInterface(controller)
|
||||
controller.set_view(view)
|
||||
view.run()
|
||||
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Third hint</summary>
|
||||
|
||||
```python
|
||||
import random
|
||||
|
||||
|
||||
class Word(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def __iter__(self):
|
||||
pass
|
||||
|
||||
def __len__(self):
|
||||
pass
|
||||
|
||||
def is_letter_in_word(self, letter):
|
||||
pass
|
||||
|
||||
|
||||
class Game(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def play_turn(self, letter):
|
||||
pass
|
||||
|
||||
def get_hidden_word(self):
|
||||
pass
|
||||
|
||||
def is_word_found(self):
|
||||
pass
|
||||
|
||||
|
||||
class Controller(object):
|
||||
def __init__(self, model):
|
||||
pass
|
||||
|
||||
def set_view(self, view):
|
||||
pass
|
||||
|
||||
def submit_letter(self, letter):
|
||||
pass
|
||||
|
||||
def request_hidden_word(self):
|
||||
pass
|
||||
|
||||
def request_new_game(self):
|
||||
pass
|
||||
|
||||
|
||||
class CommandLineInterface(object):
|
||||
def __init__(self, controller):
|
||||
pass
|
||||
|
||||
def ask_for_letter(self):
|
||||
pass
|
||||
|
||||
def ask_for_bool(self, msg):
|
||||
pass
|
||||
|
||||
def show_message(self, msg):
|
||||
pass
|
||||
|
||||
def run(self):
|
||||
while True:
|
||||
self.controller.request_hidden_word()
|
||||
letter = self.ask_for_letter()
|
||||
status = self.controller.submit_letter(letter)
|
||||
if status:
|
||||
status = self.ask_for_bool("do you want to play a new game?")
|
||||
if status:
|
||||
self.controller.request_new_game()
|
||||
else:
|
||||
break
|
||||
self.show_message("bye bye!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
model = Game()
|
||||
controller = Controller(model)
|
||||
view = CommandLineInterface(controller)
|
||||
controller.set_view(view)
|
||||
view.run()
|
||||
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Possible solution</summary>
|
||||
|
||||
```python
|
||||
import random
|
||||
|
||||
|
||||
DB = ["hello", "world", "apple", "banana", "hippopotamus"]
|
||||
|
||||
|
||||
class Word(object):
|
||||
def __init__(self):
|
||||
self.data = list(random.choice(DB))
|
||||
|
||||
def __iter__(self):
|
||||
for element in self.data:
|
||||
yield element
|
||||
|
||||
def __len__(self):
|
||||
return len(self.data)
|
||||
|
||||
def is_letter_in_word(self, letter):
|
||||
if letter in self.data:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
class Game(object):
|
||||
def __init__(self):
|
||||
self.word = Word()
|
||||
self.tries = len(self.word) * 3
|
||||
self.letters_found = []
|
||||
|
||||
def play_turn(self, letter):
|
||||
if self.tries == 0:
|
||||
return False
|
||||
self.letters_found.append(letter)
|
||||
if self.word.is_letter_in_word(letter):
|
||||
if self.is_word_found():
|
||||
return True
|
||||
self.tries -= 1
|
||||
return None
|
||||
|
||||
def get_hidden_word(self):
|
||||
hidden = ""
|
||||
for letter in self.word:
|
||||
if letter in self.letters_found:
|
||||
hidden += letter
|
||||
else:
|
||||
hidden += "*"
|
||||
return hidden
|
||||
|
||||
def is_word_found(self):
|
||||
word = self.get_hidden_word()
|
||||
if "*" in word:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
class Controller(object):
|
||||
def __init__(self, model):
|
||||
if isinstance(model, Game):
|
||||
self.model = model
|
||||
|
||||
def set_view(self, view):
|
||||
if isinstance(view, CommandLineInterface):
|
||||
self.view = view
|
||||
|
||||
def submit_letter(self, letter):
|
||||
status = self.model.play_turn(letter)
|
||||
if status:
|
||||
self.view.show_message("congragulations! you found it!")
|
||||
return True
|
||||
elif status == False:
|
||||
self.view.show_message("better luck next time...")
|
||||
return True
|
||||
else:
|
||||
self.view.show_message("you have {} tries left".format(self.model.tries))
|
||||
|
||||
def request_hidden_word(self):
|
||||
self.view.show_message(self.model.get_hidden_word())
|
||||
|
||||
def request_new_game(self):
|
||||
self.model = Game()
|
||||
|
||||
|
||||
class CommandLineInterface(object):
|
||||
def __init__(self, controller):
|
||||
self.controller = controller
|
||||
|
||||
def ask_for_letter(self):
|
||||
while True:
|
||||
letter = input("your letter please: ")
|
||||
if len(letter) != 1:
|
||||
print("only one letter! no cheating!")
|
||||
continue
|
||||
if not letter.isalpha():
|
||||
print("letters only please, no numbers nor spaces...")
|
||||
continue
|
||||
else:
|
||||
break
|
||||
return letter.lower()
|
||||
|
||||
def ask_for_bool(self, msg):
|
||||
while True:
|
||||
result = input(msg).lower()
|
||||
if result.startswith("y"):
|
||||
status = True
|
||||
break
|
||||
elif result.startswith("n"):
|
||||
status = False
|
||||
break
|
||||
else:
|
||||
print("please answer y(es) or n(o)")
|
||||
return status
|
||||
|
||||
def show_message(self, msg):
|
||||
print(msg)
|
||||
|
||||
def run(self):
|
||||
while True:
|
||||
self.controller.request_hidden_word()
|
||||
letter = self.ask_for_letter()
|
||||
status = self.controller.submit_letter(letter)
|
||||
if status:
|
||||
status = self.ask_for_bool("do you want to play a new game?")
|
||||
if status:
|
||||
self.controller.request_new_game()
|
||||
else:
|
||||
break
|
||||
self.show_message("bye bye!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
model = Game()
|
||||
controller = Controller(model)
|
||||
view = CommandLineInterface(controller)
|
||||
controller.set_view(view)
|
||||
view.run()
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
## Trivial pursuit multiple choice game
|
||||
|
||||
We can fetch questions for an online [api](https://opentdb.com/api_config.php) to make a game.
|
||||
|
|
Loading…
Reference in New Issue