From 81625688a6d94b87df0c22e2b97d0e346add6443 Mon Sep 17 00:00:00 2001 From: waldek Date: Fri, 29 Oct 2021 15:34:58 +0200 Subject: [PATCH] adds import --- learning_python3.md | 57 ++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 54 insertions(+), 3 deletions(-) diff --git a/learning_python3.md b/learning_python3.md index b08bb98..3cafa52 100644 --- a/learning_python3.md +++ b/learning_python3.md @@ -716,9 +716,59 @@ pretty_print("Alice", "-") # Using the standard library -TODO import random exercise (digital dice) -TODO import datetime exercise (will it be Sunday) -TODO simple ROT13 cryptography with multiple libs +There is no need to reinvent the wheel each time you build a bike. +The same goes for programming. +Most, if not all, programming languages come with a **standard library** which is a collection of additional objects and functions to facilitate common problems. +We'll look at some essential ones together but I urge you to [read](https://docs.python.org/3/library/index.html) up a bit when you have some free time. +Over the course of you programming journey you'll discover that efficient programming is often finding the right libraries and chaining them together to suit your use case. + +Imagine we want to include a dice in our text based adventure game. +How on earth do we program that? +We need some for of *randomness* in our code. +A [quick google](https://stackoverflow.com/questions/28705965/python-random-function-without-using-random-module) demonstrates this is quite difficult without the use of libraries. +As randomness is both [extensively](https://www.random.org/randomness/) used in programming **and** it's quite [difficult](https://medium.com/swlh/random-functions-a4f36b1dfd8f) to do properly, you'll find a `random` library in most languages. + +The new **keyword** you'll learn here is `import`. +It allows you to add extra functionality to your program. +Once *imported* we can **call** functions that exist from the library in question. +So, our dice becomes as follows. + +```python3 +import random + +throw = random.randint(1, 6) + +print(throw) +``` + +⛑ **Autocomplete is your friend. You can use it to browse around a library and discover interesting functions or classes you can make use of.** + +A second widely used library is `datetime`. +It facilitates handling dates, hours, calendars, time differences, etc. +A simple program we can write to illustrate it's purpose is a *will-it-be-Sunday* program. +You give date and the program tells you if it's a Sunday or not. + +```python3 +import datetime + +sunday = 6 + +date = input("which date should I look up? (example: 2022 3 23) ") +year, month, day = date.split() + +date = datetime.date(int(year), int(month), int(day)) + +if date.weekday() == sunday: + print("yes! you can sleep in...") +else: + print("better set your alarm") +``` + +The program above incorporates a lot of different concepts. +Read it very slowly and think about what each step is doing. +Also think about how you can *break* this program! + +⛑ **Why on earth is Sunday six? Read the [doc](https://docs.python.org/3/library/datetime.html#datetime.date.weekday)!** # Coding challenge - Memento Mori calculator @@ -751,6 +801,7 @@ TODO guess the number exercise # For loop TODO say hello to my friends exercise +TODO simple ROT13 cryptography with multiple libs # Coding challenge - Cheerleader chant