commit bb1ec3b9bc8ae6e8f995bcc021777a2e776c1394 Author: waldek Date: Mon Oct 25 09:24:01 2021 +0200 init commit diff --git a/learning_python3.md b/learning_python3.md new file mode 100644 index 0000000..9018a4c --- /dev/null +++ b/learning_python3.md @@ -0,0 +1,120 @@ +# What we'll learn + +You'll learn **three** things at the same time so don't get discouraged if it feels a bit much at the start. +Everybody's issues will be in these three different domains and at the beginning it can be difficult to differentiate between them. +Keep this in mind, everybody has to go through this stage and the *click* comes at different times for different people but everybody clicks at some point! +The three new things you'll learn: + +1. the **concepts** of programming, most notably Object Orientated Programming (OOP) +2. the **syntax** of one particular language, in our case Python3 +3. the **tools** needed to start programming in our language of choice + +Within each of these topics there are *subtopics* but there are not bottomless! +Below is a small overview of how I would subdivide them. + +## Concepts + +The subtopics behind the concept of programming can be sliced (in no particular order) as follows: + +* objects +* variables +* conditional logic +* functions +* loops + +The concept behind these topics are the same in most languages, it's just *how* you write them that is different. +This *how* is part of the **syntax** of the language. + +## Syntax + +> In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be correctly structured statements or expressions in that language. +> This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data. +> The syntax of a language defines its surface form.[1] Text-based computer languages are based on sequences of characters, + +The quote above is taken shamelessly from [wikipedia](https://en.wikipedia.org/wiki/Syntax_(programming_languages)). + +## Tools + +### Writing code + +Scripts are text files, plain and simple. +So in order to **write** a Python3 script all we need is a text editor. +Nano, vim, notepad++ all do a good job of editing plain text files but some make it *easier* than others. +You've noticed that vim colors the code of a shell script no? +One of the many features of an [IDE](https://en.wikipedia.org/wiki/Integrated_development_environment) is *syntax highlighting*. +It colors things such as [keywords](https://realpython.com/python-keywords/) which makes our life so much nicer when writing code. +We'll come back to these features in a bit. + +### Running code + +In order to **run** Python3 code you need the Python3 interpreter. +This is because when you **execute** your script, the interpreter will **read and execute** each line of the text file **line by line**. + +Most people who want to write and run Python3 code, or any language for that matter, will install an Integrated Development Environment to do so. +There are no *rules* as to what has to be included for a program to qualify as an IDE but in my opinion they should include: + +* syntax highlighting +* autocomplete +* *goto* commands such as goto definition, goto declaration, goto references +* automatic *pair* opening and closing +* builtin help navigation + +There is a plethora of IDE's available and you can't really make a *wrong* choice here, but to make the overall learning curve a bit less steep we'll start out with a user friendly IDE, [pycharm](https://www.jetbrains.com/help/pycharm/installation-guide.html). + +# The python3 shell + +TODO animated overview of the shell and the world of OOP + +# Installing pycharm + +TODO + +# Your first project + +TODO helloworld + +## Simple printing + +## String formatting + +## String replacement + +# Taking input + +TODO say hello program + +## Functions can return something + +# Taking input and evaluation + +TODO say hello plus ask for age + +## Conditional logic + +## Class string methods + +# Coding challenge - Celsius to Fahrenheit converter + +# Creating your own functions + +TODO pretty_print + +## Functions that *do* something + +## Functions that *return* something + +# Writing your first library + +TODO import pretty print + +## What are libraries? + +## How do we write libraries? + +## What is `__name__ == "__main__"`? + +# Using the standard library + +TODO import random exercise + +