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@ -1184,18 +1184,6 @@ while counter <= 10:
print("after the loop, counter: {}".format(counter)) print("after the loop, counter: {}".format(counter))
``` ```
<details>
<summary>Another example</summary>
```python3
FirstValue = 2
SecondValue = 0
while FirstValue>SecondValue:
print("The second value is bigger")
SecondValue = SecondValue + 1
```
</details>
Two *extra* things might look new to you here. Two *extra* things might look new to you here.
First the `import time` and `time.sleep(1)`, can you tell me what it does? First the `import time` and `time.sleep(1)`, can you tell me what it does?
@ -1386,13 +1374,13 @@ if __name__ == "__main__":
There is three types of logical operators. All operators returns boolean. There is three types of logical operators. All operators returns boolean.
| Operator | Result | | Operator | Result |
|-----------------|---------------------------------------------| |-----------------|----------------------------------------------|
| **And** | It send `True` if all conditions are true | | **And** | It send 'True' if all conditions are true |
| **Or** | It send `True` if one of conditions are true | | **Or** | It send 'True' if one of conditions are true |
| **Not** | It reverse the boolean result | | **Not** | It reverse the boolean result |
Let's start example with `And` operator ! Let's start example with 'And' operator!
```python3 ```python3
CustomerName = "Jean" CustomerName = "Jean"
@ -1406,51 +1394,9 @@ if CustomerAgreement and DealerAgreement :
else: else:
print(f"Oh no {CustomerName} and {DealerName} are disagreed ;( ") print(f"Oh no {CustomerName} and {DealerName} are disagreed ;( ")
``` ```
As you can guess, Jean and Paul are agreeing to the deal. If I had put 'False' in DealerAgreement boolean, the result will be inverse. As you can guess, Jean and Paul are agreeing to the deal. If I had put 'False' in DealerAgreement, the result will be inverse.
Let's show an another example with the `Or` operator.
````python3
def Choice_cold_hot(Temperature):
if Temperature <= 20 or Temperature >= 40:
print("Don't go outside")
else:
print("Let's go to the beach")
if __name__ == "__main__":
Temperature = int(input("What is the temperature"))
Choice_cold_hot(Temperature)
````
Look at this code, if the temperature is smaller than 20° or bigger than 40°, you must stay home and don't go to the beach. So, if I put 35° for temperature, it will say that you should go to the beach.
Let's make an exercise. You have to take the previous code and use the `And` operator.
<details>
<summary>Spoiler warning</summary>
````python3
def Choice_cold_hot(Temperature):
if Temperature >= 20 and Temperature <= 40:
print("Let's go to the beach")
else:
print("Don't go outside")
if __name__ == "__main__":
Temperature = int(input("What is the temperature"))
Choice_cold_hot(Temperature)
````
</details>
Now, we have used that operators, we can use the last logical operator. The `Not` operator sends the reverse of the result.
````python3
if __name__ == "__main__":
Gas = input("Do you want some gas")
if not Gas.startswith("y"):
print("Ok, no problem")
else:
print("That will be expensive")
````
In this example, if you tap yes, the result will be reversed.
# Lists # Lists
The different built-in objects we've seen until now, such as `str` and `int` are simple [text](https://docs.python.org/3/library/stdtypes.html#text-sequence-type-str) and [numeric](https://docs.python.org/3/library/stdtypes.html#numeric-types-int-float-complex) types. The different built-in objects we've seen until now, such as `str` and `int` are simple [text](https://docs.python.org/3/library/stdtypes.html#text-sequence-type-str) and [numeric](https://docs.python.org/3/library/stdtypes.html#numeric-types-int-float-complex) types.
@ -1591,16 +1537,6 @@ print("{} closes the door behind him...".format(friend.capitalize()))
**TODO pizza function with multiple arguments** **TODO pizza function with multiple arguments**
<details>
<summary>Simpler example</summary>
````python3
for i in range(5):
print(i)
````
</details>
# Coding challenge - Cheerleader chant # Coding challenge - Cheerleader chant
Can you make me a program that outputs this type of cheerleader chant? Can you make me a program that outputs this type of cheerleader chant?
@ -3823,7 +3759,7 @@ for question in data["results"]:
choices.append(question["correct_answer"]) choices.append(question["correct_answer"])
choices.extend(question["incorrect_answers"]) choices.extend(question["incorrect_answers"])
for choice in enumerate(choices): for choice in enumerate(choices):
print(html.unescape("\t {} {}".format(*choice))) print(html.unescape("\t {} {}".format(*choice)))```
``` ```
You can get some *inspiration* from a small project I did for an other course. You can get some *inspiration* from a small project I did for an other course.
@ -3837,3 +3773,831 @@ TODO add a countdown timer to the multiple choice game
* how apt does it's [progress bar](https://mdk.fr/blog/how-apt-does-its-fancy-progress-bar.html) * how apt does it's [progress bar](https://mdk.fr/blog/how-apt-does-its-fancy-progress-bar.html)
# GUI programming
TODO event loop introduction
## wxpython helloworld
The absolute most basic way to have a *hello world* GUI program up and running with wxpython is the following.
```python
import wx
app = wx.App()
frame = wx.Frame(None, title="hello world")
frame.Show()
app.MainLoop()
```
While it works we know better by now.
We should include the `if __name__ == "__main__"` statement.
```python
import wx
if __name__ == "__main__":
app = wx.App()
frame = wx.Frame(None, title="hello world")
frame.Show()
app.MainLoop()
```
The instance of `wx.App` is what will actually process our event loop and the `wx.Frame` is the content of our window.
In the latter we will create our button and labels so should create our own class and inherit from it.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
We can add content to the *frame*, such as labels, input boxes and buttons as follows.
Note the first argument to the `wx.StaticText` creation.
This is *where* we put the label *into*.
It kind of works but we'll encounter a **problem** when we pack more visual **objects** into the same frame.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.label = wx.StaticText(self, label="this is a label")
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
Let's try to put multiple visual object into the same frame.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.label = wx.StaticText(self, label="this is a label")
self.input = wx.TextCtrl(self)
self.button = wx.Button(self)
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
You see how they are *stacked* one on top of the other?
We can overcome this problem with [sizers](https://wxpython.org/Phoenix/docs/html/sizers_overview.html).
There are multiple ones we can use but let's dive into a first one called a **box sizer**.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
This is looking better!
But it requires some explanation though.
Let's break it down.
The `wx.Frame` is your **window** in which you create a `wx.Panel` which is used to draw thing to.
To this panel you're adding three different *objects* (`wx.StaticText`, `wx.TextCtrl` and `wx.Button`) each with or without their own settings (such as a label or not).
Next you add these three objects to the `wx.BoxSizer` and you tell the panel to use this box as sizer.
It probably looks a bit convoluted but this is how most GUI libraries work internally.
1. You create a frame
2. Within this frame you create a *drawing area* and set some form of automatic layout to it (the `wx.BoxSizer`).
3. You create the visual elements you want and add them one by one to the drawing area.
4. Success
Now how do we link **user input** to **code actions**?
This is a complicated way of saying *actually do something when I click the damn button*!
For this we'll need to create a function, or better yet a method to the `wx.Frame` objects.
Each time we click the button, that method will be called.
Because it is a *method* it has access to *self* so it can modify *anything* within the scope of the instance.
```python
import wx
import random
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
number = random.randint(0, 100)
self.label.SetLabel("{}".format(number))
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
We can use the same *idea* to grab input from the textbox.
```python
import wx
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="hello world")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer()
self.label = wx.StaticText(self.panel, label="this is a label")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
msg = self.input.GetValue()
self.label.SetLabel("{}".format(msg))
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
## wxpython guess the number
```python
import wx
import random
class MainWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="Guess the number")
self.number = random.randint(0, 100)
self.panel = wx.Panel(self)
self.box = wx.BoxSizer(wx.VERTICAL)
self.label = wx.StaticText(self.panel, label="I have a number in mind...")
self.input = wx.TextCtrl(self.panel)
self.button = wx.Button(self.panel, label="I'm clickable!")
self.button.Bind(wx.EVT_BUTTON, self.set_label_value)
self.box.Add(self.label)
self.box.Add(self.input)
self.box.Add(self.button)
self.panel.SetSizer(self.box)
self.Show()
def set_label_value(self, event):
result = self.input.GetValue()
if result.isdigit():
status, context = self.evaluate_user_number(int(result))
self.label.SetLabel(context)
else:
self.label.SetLabel("I need numbers!")
def evaluate_user_number(self, number):
if number > self.number:
return False, "my number is smaller"
elif number < self.number:
return False, "my number is bigger"
elif number == self.number:
return True, "You win!"
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
## MVC design pattern
A simple console only MVC.
We'll add the GUI view in a bit.
```python
import wx
class ConsoleView(object):
"""A view for console."""
def select_task(self):
"""Asks which index to look up."""
idx = input("which task do you want to see? ")
return idx
def show(self, task):
"""Displays the task to the console. This method is called from the
controller."""
print("your task: {}".format(task))
def error(self, msg):
"""Prints error messages coming from the controller."""
print("error: {}".format(msg))
class WxView(wx.Dialog):
pass
class Model(object):
"""The model houses add data and should implement all methods related to
adding, modifying and deleting tasks."""
db = ["go to the shops", "dryhop beer", "drop of motorbike"]
def get_task(self, idx):
"""Performs a task lookun into the database and returns it when found.
If no task is found, it returns an error message that will be displayed
in the view (via the controller)."""
try:
task = Model.db[idx]
except IndexError:
task = "task with {} not found!".format(idx)
return task
class Controller(object):
"""Binds the model and the view together."""
def __init__(self, view):
self.model = Model()
self.view = view
def run(self):
"""The controller's main function. Depending on what type of view is
selected, a different event loop is setup. Do note that the ConsoleView
is not a real event loop, just a basic flow of action."""
if self.view is ConsoleView:
self.view = self.view()
self._run_console_view()
elif self.view is WxView:
app = wx.App()
self.view = self.view()
self.view._set_controller(self)
app.MainLoop()
def get_task_from_model(self, idx):
"""Needed for the WxView to communicate with the controller."""
task = self.model.get_task(idx)
self.view.show_task(task)
def _run_console_view(self):
"""Super simple event loop."""
while True:
try:
idx = self.view.select_task()
idx = int(idx)
except Exception as e:
self.view.error(e)
continue
task = self.model.get_task(idx)
self.view.show(task)
if __name__ == "__main__":
view = ConsoleView
# view = WxView
app = Controller(view)
app.run()
```
And now with the implemented `WxView` class.
```python
import wx
class ConsoleView(object):
"""A view for console."""
def select_task(self):
"""Asks which index to look up."""
idx = input("which task do you want to see? ")
return idx
def show(self, task):
"""Displays the task to the console. This method is called from the
controller."""
print("your task: {}".format(task))
def error(self, msg):
"""Prints error messages coming from the controller."""
print("error: {}".format(msg))
class WxView(wx.Dialog):
"""A view using a wx.Dialog window"""
def __init__(self):
wx.Dialog.__init__(self, None, title="Task Manager")
self.panel = wx.Panel(self)
self.box = wx.BoxSizer(wx.VERTICAL)
self.task = wx.StaticText(self.panel, label="your task")
self.idx = wx.SpinCtrl(self.panel)
self.button = wx.Button(self.panel, label="submit")
self.button.Bind(wx.EVT_BUTTON, self.select_task)
self.box.Add(self.task, 0, wx.EXPAND, 1)
self.box.Add(self.idx, 0, wx.EXPAND, 1)
self.box.Add(self.button, 0, wx.EXPAND, 1)
self.panel.SetSizer(self.box)
self.Show()
def _set_controller(self, controller):
"""Set the controller so the view can communicate it's requests to it
and update it's values too."""
self.controller = controller
def select_task(self, event):
"""Gets the index to look up in the model and submits the request to
the controller."""
idx = self.idx.GetValue()
self.controller.get_task_from_model(idx)
def show_task(self, task):
"""Updates the visual label in the view with the task. This method is
called from the controller."""
self.task.SetLabel(task)
class Model(object):
"""The model houses add data and should implement all methods related to
adding, modifying and deleting tasks."""
db = ["go to the shops", "dryhop beer", "drop of motorbike"]
def get_task(self, idx):
"""Performs a task lookun into the database and returns it when found.
If no task is found, it returns an error message that will be displayed
in the view (via the controller)."""
try:
task = Model.db[idx]
except IndexError:
task = "task with {} not found!".format(idx)
return task
class Controller(object):
"""Binds the model and the view together."""
def __init__(self, view):
self.model = Model()
self.view = view
def run(self):
"""The controller's main function. Depending on what type of view is
selected, a different event loop is setup. Do note that the ConsoleView
is not a real event loop, just a basic flow of action."""
if self.view is ConsoleView:
self.view = self.view()
self._run_console_view()
elif self.view is WxView:
app = wx.App()
self.view = self.view()
self.view._set_controller(self)
app.MainLoop()
def get_task_from_model(self, idx):
"""Needed for the WxView to communicate with the controller."""
task = self.model.get_task(idx)
self.view.show_task(task)
def _run_console_view(self):
"""Super simple event loop."""
while True:
try:
idx = self.view.select_task()
idx = int(idx)
except Exception as e:
self.view.error(e)
continue
task = self.model.get_task(idx)
self.view.show(task)
if __name__ == "__main__":
view = WxView
app = Controller(view)
app.run()
```
For a GUI only login generator an implementation without MVC could look a bit like this.
Note that the actual calculation is done inside the window itself.
This is not a good idea because we should separate responsibilities into classes!
```python
import wx
import login_generator
class MainWindow(wx.Dialog):
def __init__(self):
wx.Dialog.__init__(self, None, title="Login Generator")
self.full_window = wx.Panel(self)
self.full_window_sizer = wx.BoxSizer(wx.VERTICAL)
self.full_window_sizer.Add(self.create_top_panel(), 0, wx.EXPAND | wx.ALL, 20)
self.full_window_sizer.Add(self.create_bottom_panel(), 0, wx.EXPAND, 0)
self.full_window.SetSizer(self.full_window_sizer)
self.Show()
def create_bottom_panel(self):
bottom_panel = wx.Panel(self.full_window)
bottom_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_list = wx.ListCtrl(bottom_panel, style=wx.LC_REPORT)
self.login_list.Bind(wx.EVT_RIGHT_UP, self.show_popup)
self.login_list.InsertColumn(0, 'username', width=200)
self.login_list.InsertColumn(1, 'password', width=200)
bottom_panel_sizer.Add(self.login_list, 0, wx.EXPAND | wx.ALL, 200)
return bottom_panel
def create_top_panel(self):
top_panel = wx.Panel(self.full_window)
top_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_amount = wx.TextCtrl(top_panel)
self.login_complex = wx.CheckBox(top_panel, label="complex")
self.login_create = wx.Button(top_panel, label="Create")
self.login_create.Bind(wx.EVT_BUTTON, self.add_login)
top_panel_sizer.Add(self.login_amount, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_complex, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_create, 1, wx.EXPAND|wx.ALL,0)
top_panel.SetSizer(top_panel_sizer)
return top_panel
def show_popup(self, event):
menu = wx.Menu()
menu.Append(1, "Copy selected items")
menu.Bind(wx.EVT_MENU, self.copy_items, id=1)
self.PopupMenu(menu)
def copy_items(self, event):
selected_items = []
for i in range(self.login_list.GetItemCount()):
if self.login_list.IsSelected(i):
username = selected_items.append(
self.login_list.GetItem(i, 0).GetText()
)
password = selected_items.append(
self.login_list.GetItem(i, 1).GetText()
)
clipdata = wx.TextDataObject()
clipdata.SetText("\n".join(selected_items))
wx.TheClipboard.Open()
wx.TheClipboard.SetData(clipdata)
wx.TheClipboard.Close()
def add_login(self, event):
amount = self.login_amount.GetValue()
complex = self.login_complex.GetValue()
try:
amount = int(amount)
except:
amount = 1
for i in range(0, amount):
username = login_generator.generate_username()
password = login_generator.generate_password(12, complex)
index = self.login_list.InsertItem(0, username)
self.login_list.SetItem(index, 1, password)
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
Now let's assume the generate username and password function take some calculation time.
We'll add in a fake `time.sleep` to simulate.
```python
import wx
import login_generator
import time
class MainWindow(wx.Dialog):
def __init__(self):
wx.Dialog.__init__(self, None, title="Login Generator")
self.full_window = wx.Panel(self)
self.full_window_sizer = wx.BoxSizer(wx.VERTICAL)
self.full_window_sizer.Add(self.create_top_panel(), 0, wx.EXPAND | wx.ALL, 20)
self.full_window_sizer.Add(self.create_bottom_panel(), 0, wx.EXPAND, 0)
self.full_window.SetSizer(self.full_window_sizer)
self.Show()
def create_bottom_panel(self):
bottom_panel = wx.Panel(self.full_window)
bottom_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_list = wx.ListCtrl(bottom_panel, style=wx.LC_REPORT)
self.login_list.Bind(wx.EVT_RIGHT_UP, self.show_popup)
self.login_list.InsertColumn(0, 'username', width=200)
self.login_list.InsertColumn(1, 'password', width=200)
bottom_panel_sizer.Add(self.login_list, 0, wx.EXPAND | wx.ALL, 200)
return bottom_panel
def create_top_panel(self):
top_panel = wx.Panel(self.full_window)
top_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_amount = wx.TextCtrl(top_panel)
self.login_complex = wx.CheckBox(top_panel, label="complex")
self.login_create = wx.Button(top_panel, label="Create")
self.login_create.Bind(wx.EVT_BUTTON, self.add_login)
top_panel_sizer.Add(self.login_amount, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_complex, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_create, 1, wx.EXPAND|wx.ALL,0)
top_panel.SetSizer(top_panel_sizer)
return top_panel
def show_popup(self, event):
menu = wx.Menu()
menu.Append(1, "Copy selected items")
menu.Bind(wx.EVT_MENU, self.copy_items, id=1)
self.PopupMenu(menu)
def copy_items(self, event):
selected_items = []
for i in range(self.login_list.GetItemCount()):
if self.login_list.IsSelected(i):
username = selected_items.append(
self.login_list.GetItem(i, 0).GetText()
)
password = selected_items.append(
self.login_list.GetItem(i, 1).GetText()
)
clipdata = wx.TextDataObject()
clipdata.SetText("\n".join(selected_items))
wx.TheClipboard.Open()
wx.TheClipboard.SetData(clipdata)
wx.TheClipboard.Close()
def add_login(self, event):
amount = self.login_amount.GetValue()
complex_bool = self.login_complex.GetValue()
try:
amount = int(amount)
except:
amount = 1
for i in range(0, amount):
username = login_generator.generate_username()
password = login_generator.generate_password(12, complex_bool)
time.sleep(1)
index = self.login_list.InsertItem(0, username)
self.login_list.SetItem(index, 1, password)
if __name__ == "__main__":
app = wx.App()
win = MainWindow()
app.MainLoop()
```
A clear separation of responsabilities can be acchieved via an MVC pattern and a login *library*.
The library code is quite straightforward and goes as follows.
It's basically the same code we did before but with added `try except` blocks.
Can you tell me why I added those?
```python
import random
import string
def load_file(filename):
"""
We load a file and make a list out of it. Note that the same function is
used for both files (both adjectives and subjects). Functions should be
made as generic as possible.
There IS a problem you can fix, some logins will have spaces in them. Try
to remove them in this function!
"""
words = []
with open(filename, "r") as fp:
lines = fp.readlines()
for line in lines:
words.append(line.strip()) # what does strip() do, what does append() do? remember CTRL+Q!
return words
def generate_username():
"""
We'll generate a random pair of adjectives and subjects from two wordlists.
You NEED to have both files in you python project for this to work! Note
the capitalize method call to make it all prettier...
"""
try:
adjectives = load_file("./adjectives.txt")
except:
adjectives = ["big", "funny", "normal", "red"]
try:
subjects = load_file("./subjects.txt")
except:
subjects = ["giraffe", "elephant", "cougar", "tiger"]
adjective = random.choice(adjectives)
subject = random.choice(subjects)
username = adjective.capitalize() + subject.capitalize()
return username
def generate_password(length=10, complictated=True):
"""
We generate a password with default settings. You can overide these by
changing the arguments in the function call.
"""
password = ""
if complictated:
chars = string.ascii_letters + string.digits + string.punctuation
else:
chars = string.ascii_letters
for i in range(0, length):
password += random.choice(chars)
return password
if __name__ == "__main__":
# let's do some testing!
username_test = generate_username()
print(username_test)
password_test = generate_password()
print(password_test)
```
And now the GUI code nicely split up in a **model**, **controller** and a **view**.
The overhead is quite large but it makes the code a lot more scalable.
```python
import wx
import login_generator
import time
import threading
import queue
class View(wx.Dialog):
def __init__(self, controller):
wx.Dialog.__init__(self, None, title="Login Generator")
self.controller = controller
self.full_window = wx.Panel(self)
self.full_window_sizer = wx.BoxSizer(wx.VERTICAL)
self.full_window_sizer.Add(self.create_top_panel(), 0, wx.EXPAND | wx.ALL, 20)
self.full_window_sizer.Add(self.create_bottom_panel(), 0, wx.EXPAND, 0)
self.full_window.SetSizer(self.full_window_sizer)
self.Show()
def create_bottom_panel(self):
bottom_panel = wx.Panel(self.full_window)
bottom_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_list = wx.ListCtrl(bottom_panel, style=wx.LC_REPORT)
self.login_list.Bind(wx.EVT_RIGHT_UP, self.show_popup)
self.login_list.InsertColumn(0, 'username', width=200)
self.login_list.InsertColumn(1, 'password', width=200)
bottom_panel_sizer.Add(self.login_list, 0, wx.EXPAND | wx.ALL, 200)
return bottom_panel
def create_top_panel(self):
top_panel = wx.Panel(self.full_window)
top_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.login_amount = wx.TextCtrl(top_panel)
self.login_complex = wx.CheckBox(top_panel, label="complex")
self.login_create = wx.Button(top_panel, label="Create")
self.login_create.Bind(wx.EVT_BUTTON, self.submit_request)
top_panel_sizer.Add(self.login_amount, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_complex, 1, wx.EXPAND|wx.ALL,0)
top_panel_sizer.Add(self.login_create, 1, wx.EXPAND|wx.ALL,0)
top_panel.SetSizer(top_panel_sizer)
return top_panel
def show_popup(self, event):
menu = wx.Menu()
menu.Append(1, "Copy selected items")
menu.Bind(wx.EVT_MENU, self.copy_items, id=1)
self.PopupMenu(menu)
def copy_items(self, event):
selected_items = []
for i in range(self.login_list.GetItemCount()):
if self.login_list.IsSelected(i):
username = selected_items.append(
self.login_list.GetItem(i, 0).GetText()
)
password = selected_items.append(
self.login_list.GetItem(i, 1).GetText()
)
clipdata = wx.TextDataObject()
clipdata.SetText("\n".join(selected_items))
wx.TheClipboard.Open()
wx.TheClipboard.SetData(clipdata)
wx.TheClipboard.Close()
def submit_request(self, event):
amount = self.login_amount.GetValue()
complex_bool = self.login_complex.GetValue()
try:
amount = int(amount)
except:
amount = 1
self.controller.get_new_logins(amount, complex_bool)
def update_logins(self, login):
username, password = login
index = self.login_list.InsertItem(0, username)
self.login_list.SetItem(index, 1, password)
class Controller(object):
def __init__(self):
self.app = wx.App()
self.view = View(self)
self.model = Model(self)
def get_new_logins(self, amount, complex_bool):
self.model.generate_login(amount, complex_bool)
def set_new_logins(self, logins):
self.view.update_logins(logins)
class Model(threading.Thread):
def __init__(self, controller):
threading.Thread.__init__(self, target=self.main)
self.controller = controller
self.queue = queue.Queue()
self.start()
def main(self):
while True:
amount, complex_bool = self.queue.get()
username = login_generator.generate_username()
password = login_generator.generate_password(12, complex_bool)
logins = (username, password)
self.controller.set_new_logins(logins)
time.sleep(1)
def generate_login(self, amount, complex_bool):
for i in range(0, amount):
self.queue.put((amount, complex_bool))
if __name__ == "__main__":
mvc = Controller()
mvc.app.MainLoop()
```
# Coding challenge - Login generator with GUI
# Coding challenge - Trivial pursuit with GUI

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View File

@ -100,8 +100,8 @@ This repository contains some notes and exercises for learning python3.
* Threading * Threading
* Day 9 * Day 9
* GUI programming * GUI programming
* Tkinter helloworld * wxpython helloworld
* Tkinter guess the number * wxpython guess the number
* MVC design pattern * MVC design pattern
* Day 10-12 * Day 10-12
* Coding challenge - Login generator with GUI * Coding challenge - Login generator with GUI