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code,
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kbd,
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font-family: monospace, monospace;
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sup {
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sup {
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margin: 1em 0;
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padding: 0 0 0 2em;
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body {
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font-size: 14px;
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}
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@media only screen and (min-width: 768px) {
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body {
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* {
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background: transparent !important;
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color: black !important;
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filter: none !important;
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body {
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a,
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a:visited {
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hr {
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border: 0;
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border-bottom: 1px solid black;
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a[href]:after {
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abbr[title]:after {
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content: " (" attr(title) ")";
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}
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.ir a:after,
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a[href^="javascript:"]:after,
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a[href^="#"]:after {
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content: "";
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}
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pre,
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blockquote {
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border: 1px solid #999;
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padding-right: 1em;
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page-break-inside: avoid;
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}
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tr,
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img {
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page-break-inside: avoid;
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}
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img {
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max-width: 100% !important;
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}
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@page :left {
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margin: 15mm 20mm 15mm 10mm;
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}
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@page :right {
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margin: 15mm 10mm 15mm 20mm;
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}
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p,
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h2,
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h3 {
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orphans: 3;
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widows: 3;
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}
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h2,
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h3 {
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page-break-after: avoid;
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}
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}
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@ -0,0 +1,536 @@
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<link href="./markdown.css" rel="stylesheet"></link>
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<style>
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img:hover{
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color: #424242;
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-webkit-transition: all .3s ease-in;
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-moz-transition: all .3s ease-in;
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-ms-transition: all .3s ease-in;
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-o-transition: all .3s ease-in;
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transition: all .3s ease-in;
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opacity: 1;
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transform: scale(2);
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-ms-transform: scale(2); /* IE 9 */
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-webkit-transform: scale(2); /* Safari and Chrome */
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}
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</style>
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# Pure Data
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![intro](./resources/pd_intro.jpg)
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## Introduction
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### What is Pure data?
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Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing.
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Pure Data is commonly used for live music performance, VeeJaying, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites.
|
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Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist.
|
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Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation.
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||||
|
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*taken from [here](http://write.flossmanuals.net/pure-data/introduction2/)*
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### How to get it?
|
||||
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You can download puredata from the [main website](http://puredata.info/downloads/pure-data).
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#### Different versions
|
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There are a few different versions of puredata available in the wild.
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Below is a small list but I would *highly* advise to start with puredata vanilla.
|
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The extended version is *very* dated now and I would not advise to use that one.
|
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* puredata vanilla (the **main** version)
|
||||
* puredata extended (up until a few years ago the go-to version for most people)
|
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* Pd-L2Ork (same engine as vanilla but with different GUI)
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#### A note on libpd
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Puredata can be packaged into other applications as a sound engine.
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This is extensively used by app makers and game designers.
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While this is totally beyond the scope of this introduction I do want to mention the universal usefulness of puredata outside of sound creation.
|
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Below are some useful links:
|
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* [libpd github](https://github.com/libpd)
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* [libpd in unity3D](https://github.com/Magicolo/uPD)
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* [camomille - VST creating with libpd](https://github.com/pierreguillot/Camomile)
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## Pure data interface
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Pure data has one main window with a menu bar at the top and blank space below.
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This empty space will act as a **console**.
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All text based output will be shown here.
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The program, or **patch** can be seen on the right.
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In this window we can create **boxes** and connections between boxes to create a running program.
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![interface overview](./resources/024l.jpg)
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### TODO:
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* create an empty patch and save it
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* close puredata and reopen our saved empty patch
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||||
---
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\newpage
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## Example 1: Hello World
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The two main types of boxes we need to create a hello world patch are:
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* **object** boxes
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* **message** boxes
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In order to make our hello world function we need to connect the **outlet** of one to the **inlet** of the other.
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You **always** have to create a connection for the **outlet** to the **inlet**.
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The other way around does **not** work.
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![hello world](./resources/xgr1.jpg)
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Puredata has help built in to explain how all the objects function.
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You can access this help by right clicking on a box and choosing **help**.
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These help windows are also **patches** themselves which you can operate and copy paste from.
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![help view](./resources/59e9.jpg)
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Puredata has two **modes**:
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* edit mode (to create your patch)
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* normal mode (to click boxes)
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I personally am almost always in **edit mode** because you can control the sliders, message boxes, etc by using **CTRL-click**.
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This is a lot faster than switching back and forth between modes.
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### TODO:
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* create a hello world patch
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* change the hello world text to something different
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* create a second chain that prints out something different
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### Challenge:
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* try to differentiate between two different print chains by naming the print outputs
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### Resources:
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* **patches**
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* [hello world patch](./resources/00_hello_world.pd)
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---
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\newpage
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## Example 2: A simple calculator
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Arithmetic can be done with **object** boxes.
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Besides object and message boxes we also have **number** boxes.
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You can click and drag these boxes to change the number inside.
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![arithmetic operations](./resources/zcwj.jpg)
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![two calculators](./resources/p5h3.jpg)
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### TODO:
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* create this patch yourself and try it out
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* why doesn't it always work?
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* what are creation arguments?
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### Resources:
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* **patches**
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* [calculator patch](./resources/01_calculators.pd)
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* **online information**
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* [hot and cold inlets](https://puredata.info/docs/manuals/pd/x2.htm#s3.3)
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---
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\newpage
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## Example 3: Bangs and triggers
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To deal with the **hot and cold** design of puredata we can use two very useful objects:
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* bangs
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* triggers
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Bangs are an essential feature of puredata.
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They serve as triggers and can be very useful for visual feedback.
|
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Triggers take something (numbers, bangs, lists, messages, ...) as input and output from **right to left**.
|
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By including triggers in our patch we can be certain of the **order of operations**.
|
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|
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![triggers and bangs](./resources/y0ps.jpg)
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|
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### TODO:
|
||||
|
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* create this patch yourself and try it out
|
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|
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### Resources:
|
||||
|
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* **patches**
|
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* [triggers and bangs patch](./resources/02_bangs_and_triggers.pd)
|
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|
||||
---
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||||
|
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\newpage
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|
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|
||||
## Example 4: Timers and toggles
|
||||
|
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As a real time environment puredata uses the **metro** object to create timed events.
|
||||
To turn the metro on or off we need to connect a **toggle** to it's input.
|
||||
|
||||
![timers and toggles](./resources/zudu.jpg)
|
||||
|
||||
The metro object takes milliseconds as an argument *or* on the **cold** inlet.
|
||||
Below is a small example conversion grid of BPM notes to msec.
|
||||
|
||||
![BPM to msec](./resources/bpm_msec.jpg)
|
||||
|
||||
### TODO:
|
||||
|
||||
* create this patch yourself and try it out
|
||||
* can you make the output count up with each bang?
|
||||
* can you make a conversion that takes BPM as input and outputs 8th notes msec values?
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [timers and toggles patch](./resources/03_timers_and_toggles.pd)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
# Audio
|
||||
|
||||
## Setting up your audio device
|
||||
|
||||
From the **media** menu select the audio settings.
|
||||
Your settings will be different depending on your platform and soundcard.
|
||||
If you hear a lot of clicking then you should raise the block size.
|
||||
A good middle ground is 1024.
|
||||
Don't forget to turn on the **DSP** in the console window.
|
||||
Puredata can output very loud sounds so don't turn the volume up too much.
|
||||
|
||||
<p style="text-align:center;color:red;">!!!**PLEASE** don't turn your headphones up too much!!!</p>
|
||||
|
||||
![audio device](./resources/uawy.jpg)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **online information**
|
||||
* [configuring puredata](http://write.flossmanuals.net/pure-data/configuring/)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
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|
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|
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## Example 5: A simple synth
|
||||
|
||||
Up until now we only used data objects and connections.
|
||||
To create sound and connect audio inputs and output we use objects that have a tilde **~**.
|
||||
New control objects, **sliders**, are seen here.
|
||||
You can configure these sliders by right clicking them.
|
||||
|
||||
It's very important to modify the sliders in order to use them with audio signals.
|
||||
All audio signals flow between -1 and +1 as floating point numbers.
|
||||
In order to have working volume slider we multiply the audio signal with a value between 0 and 1 where 0.5 is half as loud.
|
||||
|
||||
![a simple synth](./resources/tz52.jpg)
|
||||
|
||||
### TODO:
|
||||
|
||||
* create this patch yourself and try it out
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [a simple synth patch](./resources/04_a_simple_synth.pd)
|
||||
* **online information**
|
||||
* [waveshaping](http://www.pd-tutorial.com/english/ch03s05.html)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## Example 6: Some midi and music theory plus a musical synth
|
||||
|
||||
![midi notes to frequency](./resources/notes.gif)
|
||||
|
||||
The major scale is made up of the following pattern:
|
||||
|
||||
* a half note is **1** step
|
||||
* a whole note is **2** steps
|
||||
* an octave is **12** steps
|
||||
* the **5th** always sounds good with the root note! (**7** steps)
|
||||
|
||||
| degree | name | step size | relative midi value |
|
||||
|---|---|---|---|
|
||||
| 1st | tonic | root | 0 |
|
||||
| 2nd | supertonic | whole | 2 |
|
||||
| 3rd | mediant | whole | 4 |
|
||||
| 4th | subdominant | half | 5 |
|
||||
| 5th | dominant | whole | 7 |
|
||||
| 6th | submediant | whole | 9 |
|
||||
| 7th | leading note | whole | 11 |
|
||||
| 8th | tonic | half | 12 |
|
||||
|
||||
Below you can see the musical synth that plays the major scale starting at C4.
|
||||
|
||||
![a musical synth](./resources/u9us.jpg)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [a musical synth](./resources/05_a_musical_synth.pd)
|
||||
* **online information**
|
||||
* [what is midi?](https://en.wikipedia.org/wiki/MIDI)
|
||||
* [musical scales](https://en.wikipedia.org/wiki/Major_scale)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## Example 7: Controlling the musical synth
|
||||
|
||||
We can control the synth with the **key** object.
|
||||
The output of this object needs to be routed to the corresponding notes we want with the **route** object.
|
||||
|
||||
![a musical synth with keyboard control](./resources/z847.jpg)
|
||||
|
||||
A more common way to control music programs is by using MIDI devices.
|
||||
You can setup midi from the **media** menu and selecting **midi settings**.
|
||||
Puredata provides a simple patch to test and see the midi messages coming into the computer.
|
||||
It can be shown by clicking on the **media** menu and selecting **test audio and midi**.
|
||||
|
||||
![midi setup and settings](./resources/fnid.jpg)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [a musical synth](./resources/05_controlling_the_musical_synth.pd)
|
||||
* **online information**
|
||||
* [controlling the synth](http://write.flossmanuals.net/pure-data/controlling-the-synth/)
|
||||
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## Example 8: Controlling with a gamepad
|
||||
|
||||
The **hid** object gives us access to gamepads and joysticks.
|
||||
Depending on the OS the object needs to be installed via the help menu **find
|
||||
externals** option.
|
||||
|
||||
![gamepad synth](./resources/zz2h.jpg)
|
||||
|
||||
### TODO:
|
||||
|
||||
* create this patch yourself and try it out
|
||||
* try to add more controls to the synth
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [gamepad synth patch](./resources/07_gamepad_with_the_musical_synth.pd)
|
||||
* [gamepad synth with filter patch](./resources/08_gamepad_and_filter.pd)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## Example 9: A drum machine
|
||||
|
||||
We can load and play soundfiles with the **readsf~** object.
|
||||
To build a simple sequencer we combine a **metro** with a counting loop,
|
||||
**mod** and **select**.
|
||||
|
||||
Below are the patches to both a simple and more complicated drum machine.
|
||||
|
||||
![drum machines](./resources/vy4d.jpg)
|
||||
|
||||
### TODO:
|
||||
|
||||
* create this patch yourself and try it out
|
||||
* how can you make this drum machine polyphonic?
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [simple drum machine](./resources/08_gamepad_and_filter.pd)
|
||||
* [advanced drum machine](./resources/09_advanced_drum_machine.pd)
|
||||
* **samples**
|
||||
* [drum samples zip file](./resources/808_drum_kit.zip)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## Example 10: Putting it *all* together
|
||||
|
||||
The advanced drum machine sequencer can be used to create a patch that plays
|
||||
random *music* coupled with the simple synths from before.
|
||||
A new object is included in this patch called **vline~**.
|
||||
It is used to create volume or filter curves.
|
||||
|
||||
![putting it all together](./resources/8bpn.jpg)
|
||||
|
||||
### TODO:
|
||||
|
||||
* try to make something yourself!
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [music by numbers](./resources/10_putting_it_all_together.pd)
|
||||
* **online information**
|
||||
* [envelopes](http://write.flossmanuals.net/pure-data/envelope-generator/)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
## A short intermezzo
|
||||
|
||||
While it is very important and satisfying to make your own puredata patches from scratch, there are a lot of extra libraries that can provide you with essential building blocks.
|
||||
Most of these can be installed with the build in package manager in puredata vanilla.
|
||||
You can access it by going to the menu **help** and choosing **find externals**.
|
||||
Some very useful ones are:
|
||||
|
||||
* mrpeach (for everything network and OSC related)
|
||||
* list-abs (list abstractions that make manipulating and searching lists very easy)
|
||||
* cyclone (a bunch of useful little gems)
|
||||
* comport (for interfacing with arduino and other serial devices)
|
||||
* hid (useful for gamepads and joysticks)
|
||||
|
||||
![installing externals](./resources/dniz.jpg)
|
||||
|
||||
You can see all the externals that you have installed by going to the **help** menu and choosing the **browser**.
|
||||
Most libraries come with extensive help files to get you going in no time.
|
||||
|
||||
|
||||
![externals browser](./resources/f33w.jpg)
|
||||
|
||||
Now, a *very* powerful collection of synthesizer building blocks is called **automatonism**.
|
||||
This is more than a library of abstractions, it makes puredata an easy to use modular synth.
|
||||
While I absolutely love this software, a basic understanding of puredata vanilla will go a long way.
|
||||
You can download automatonism from the link below.
|
||||
|
||||
![automatonism](./resources/automatonism.png)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **online information**
|
||||
* [automatonism](https://www.automatonism.com/the-software)
|
||||
|
||||
---
|
||||
|
||||
\newpage
|
||||
|
||||
|
||||
|
||||
# Video
|
||||
|
||||
## Creating a GEM window and drawing a pretty cube
|
||||
|
||||
GEM should come installed with puredata vanilla.
|
||||
If not, you can find it via the find externals menu.
|
||||
The best way to get familiar with GEM is to play around with the example files.
|
||||
You can find them in the **browser**.
|
||||
|
||||
The most basic way to get GEM going is to:
|
||||
|
||||
* **declare -lib Gem** enables the library of use
|
||||
* the **gemwin** object controls a window
|
||||
* the **create, 1** message will display the empty window
|
||||
|
||||
![an empty GEM window](./resources/1ufh.jpg)
|
||||
|
||||
Now to display a simple shape in this window we need to add a **gemhead** object.
|
||||
This will compute everything attached to it at every frame.
|
||||
|
||||
![a GEM cube drawn via gemhead](./resources/9gek.jpg)
|
||||
|
||||
This cube can be controlled with **messages** to the cube itself *and* by putting **objects** between the gemhead and itself.
|
||||
The same cube but with rotation, color control (including transparency) and XYZ control can be seen below.
|
||||
A light source is also added to introduce shade on the cube.
|
||||
|
||||
![3d cube with light and controls](./resources/1lv7.jpg)
|
||||
|
||||
To project something onto the cube we add a **pix_film** object.
|
||||
This object needs to flow into a **pix_texture** object in order to be drawn.
|
||||
The object loads .mp4 files and can play them back, in loop if desired.
|
||||
|
||||
![a dancing cat!](./resources/hla3.jpg)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [the assets](./resources/assets.zip)
|
||||
* [the dancing cat](./resources/11_gem_intro.pd)
|
||||
* **online information**
|
||||
* [GEM intro](http://write.flossmanuals.net/pure-data/basics/)
|
||||
* [Ye olde GEM manual](https://puredata.info/downloads/gem/documentation/manual/manual)
|
||||
|
||||
## Particles
|
||||
|
||||
Besides displaying pictures and videos, GEM can animate particles.
|
||||
The way to draw them is very similar to the dancing cat.
|
||||
For each element we want to show and control separately we need different **gemhead**.
|
||||
Download the test files below and have a play with it, it will explain itself a lot better like that.
|
||||
Don't forget to download the assets as well, otherwise the video won't load.
|
||||
You can find the link below (it's the same file as the previous example).
|
||||
|
||||
![a dancing cat with particles](./resources/rwch.jpg)
|
||||
|
||||
### Resources:
|
||||
|
||||
* **patches**
|
||||
* [the assets](./resources/assets.zip)
|
||||
* [a dancing cat with particles](./resources/11_gem_cat_with_particles.pd)
|
||||
* **online information**
|
||||
* [GEM particles](https://puredata.info/downloads/gem/documentation/tutorial/particles)
|
||||
|
||||
# Learning more about Pure data
|
||||
|
||||
That's it for me but if you want to learn more about puredata you should have a look at the links below.
|
||||
It's a list of tutorials and interesting work created with puredata.
|
||||
|
||||
* **documentation and tutorials**
|
||||
* [FLOSS manual](http://write.flossmanuals.net/pure-data/introduction2/)
|
||||
* [Rafael Hernadez youtube channel](https://www.youtube.com/playlist?list=PL12DC9A161D8DC5DC)
|
||||
* [puredata tutorials list](https://puredata.info/docs/tutorials/)
|
||||
* [Programming Electronic Music in Pd](http://www.pd-tutorial.com/english/index.html)
|
||||
* **videos of sound made with pure data and some GEM stuff**
|
||||
* [puredata drone](https://www.youtube.com/watch?v=V1E52x15RYU)
|
||||
* [puredata sequencer 2015](https://www.youtube.com/watch?v=9Nz0bxwoqQE)
|
||||
* [72-EDO algorithmic IDM in Pure Data](https://www.youtube.com/watch?v=d4t5B6nPQGg)
|
||||
* [New Euclidean Rhythms Module in Pure Data Demo](https://www.youtube.com/watch?v=szFtVT5j69A)
|
||||
* [Pure Data - Particle-based Music Visualisation](https://www.youtube.com/watch?v=U1k44Tr0pu4)
|
||||
* [webe.omnibox / PureData Visual with GEM (Test_02)](https://www.youtube.com/watch?v=zs1lsw1q_gU)
|
|
@ -0,0 +1,17 @@
|
|||
#N canvas 684 54 338 689 10;
|
||||
#X declare -lib Gem;
|
||||
#X obj 299 83 gemwin 30;
|
||||
#X msg 273 24 create \, 1;
|
||||
#X msg 470 58 view 0 0 -10;
|
||||
#X msg 371 49 color 1 0 0;
|
||||
#X obj 44 62 gemhead;
|
||||
#X obj 44 110 pix_texture;
|
||||
#X obj 44 133 rectangle 4 3;
|
||||
#X obj 438 7 declare -lib Gem;
|
||||
#X obj 44 83 pix_image spiderman.png;
|
||||
#X connect 1 0 0 0;
|
||||
#X connect 2 0 0 0;
|
||||
#X connect 3 0 0 0;
|
||||
#X connect 4 0 8 0;
|
||||
#X connect 5 0 6 0;
|
||||
#X connect 8 0 5 0;
|
|
@ -0,0 +1,4 @@
|
|||
#N canvas 685 54 679 689 10;
|
||||
#X msg 82 69 hello world;
|
||||
#X obj 82 172 print;
|
||||
#X connect 0 0 1 0;
|
|
@ -0,0 +1,15 @@
|
|||
#N canvas 685 54 679 689 10;
|
||||
#X obj 233 143 +;
|
||||
#X floatatom 233 61 5 0 0 0 - - -;
|
||||
#X floatatom 248 89 5 0 0 0 - - -;
|
||||
#X msg 39 67 5;
|
||||
#X msg 54 96 4;
|
||||
#X obj 39 150 +;
|
||||
#X obj 39 173 print result message boxes:;
|
||||
#X obj 233 173 print result number boxes:;
|
||||
#X connect 0 0 7 0;
|
||||
#X connect 1 0 0 0;
|
||||
#X connect 2 0 0 1;
|
||||
#X connect 3 0 5 0;
|
||||
#X connect 4 0 5 1;
|
||||
#X connect 5 0 6 0;
|
|
@ -0,0 +1,144 @@
|
|||
#N canvas 343 54 337 689 10;
|
||||
#X declare -lib Gem;
|
||||
#X obj 220 105 declare -lib Gem;
|
||||
#X msg 155 134 create \, 1;
|
||||
#X msg 242 155 dimen 500 500;
|
||||
#X obj 37 132 gemhead 2;
|
||||
#X msg -9 221 auto 1;
|
||||
#X obj 128 289 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 168 181 gemwin 20;
|
||||
#X obj 471 242 gemhead 5;
|
||||
#X obj 482 333 translateXYZ;
|
||||
#X obj 592 424 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X msg 603 461 0;
|
||||
#X obj 458 402 pix_film cat_3.mp4;
|
||||
#X msg 592 385 auto 1;
|
||||
#X obj 458 425 pix_texture;
|
||||
#X obj 547 121 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
|
||||
1;
|
||||
#X obj 473 376 rotateXYZ;
|
||||
#X floatatom 353 176 5 0 0 0 - - -;
|
||||
#X obj 361 105 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
|
||||
1;
|
||||
#X obj 352 155 cyclone/counter -360 360;
|
||||
#X obj 361 126 metro 5;
|
||||
#X msg 409 108 2;
|
||||
#X msg 616 108 2;
|
||||
#X floatatom 573 274 5 0 0 0 - - -;
|
||||
#X obj 548 140 metro 50;
|
||||
#X obj 525 187 cyclone/counter -20 20;
|
||||
#X obj 525 210 / 10;
|
||||
#X obj 458 448 circle 4;
|
||||
#X obj 45 357 pix_texture;
|
||||
#X msg 128 309 0;
|
||||
#X obj 44 431 circle 2;
|
||||
#X obj 45 410 spigot;
|
||||
#X obj 78 388 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
|
||||
1;
|
||||
#X obj 44 186 translateXYZ;
|
||||
#X floatatom 109 153 5 0 0 0 - - -;
|
||||
#X obj 64 7 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
|
||||
;
|
||||
#X obj 64 27 metro 1000;
|
||||
#X floatatom 64 73 5 0 0 0 - - -;
|
||||
#X msg 64 241 open cat_2.mp4;
|
||||
#X obj 64 95 t f f;
|
||||
#X obj 71 210 sel 0 1;
|
||||
#X obj 44 267 pix_film;
|
||||
#X msg 158 240 open cat_1.mp4;
|
||||
#X obj 64 50 counter 0 1;
|
||||
#X obj 174 7 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
|
||||
;
|
||||
#X floatatom 174 73 5 0 0 0 - - -;
|
||||
#X obj 174 95 t f f;
|
||||
#X obj 174 50 counter 0 1;
|
||||
#X obj 173 25 metro 2000;
|
||||
#X msg 576 232 -5;
|
||||
#X msg 209 502 text Wow!;
|
||||
#X obj 162 397 gemhead 3;
|
||||
#X obj 170 453 translateXYZ;
|
||||
#X obj 239 344 counter -10 10;
|
||||
#X obj 241 280 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
|
||||
1;
|
||||
#X obj 301 391 counter 0 3;
|
||||
#X obj 301 434 sel 0 1 2;
|
||||
#X msg 281 480 text Such amazing!;
|
||||
#X msg 323 520 text BANG!;
|
||||
#X floatatom 253 413 5 0 0 0 - - -;
|
||||
#X obj 138 617 text2d;
|
||||
#X floatatom 243 619 5 0 0 0 - - -;
|
||||
#X obj 245 308 metro 200;
|
||||
#X obj 273 594 counter 40 400;
|
||||
#X obj 256 545 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
|
||||
1;
|
||||
#X obj 256 565 metro 10;
|
||||
#X connect 1 0 6 0;
|
||||
#X connect 2 0 6 0;
|
||||
#X connect 3 0 32 0;
|
||||
#X connect 4 0 40 0;
|
||||
#X connect 5 0 28 0;
|
||||
#X connect 7 0 8 0;
|
||||
#X connect 8 0 15 0;
|
||||
#X connect 9 0 10 0;
|
||||
#X connect 10 0 11 1;
|
||||
#X connect 11 0 13 0;
|
||||
#X connect 11 2 9 0;
|
||||
#X connect 12 0 11 0;
|
||||
#X connect 13 0 26 0;
|
||||
#X connect 14 0 23 0;
|
||||
#X connect 15 0 11 0;
|
||||
#X connect 16 0 15 3;
|
||||
#X connect 16 0 15 2;
|
||||
#X connect 17 0 19 0;
|
||||
#X connect 18 0 16 0;
|
||||
#X connect 19 0 18 0;
|
||||
#X connect 20 0 18 1;
|
||||
#X connect 21 0 24 1;
|
||||
#X connect 22 0 8 3;
|
||||
#X connect 23 0 24 0;
|
||||
#X connect 24 0 25 0;
|
||||
#X connect 25 0 8 1;
|
||||
#X connect 25 0 8 2;
|
||||
#X connect 27 0 30 0;
|
||||
#X connect 28 0 40 1;
|
||||
#X connect 30 0 29 0;
|
||||
#X connect 31 0 30 1;
|
||||
#X connect 32 0 40 0;
|
||||
#X connect 33 0 32 3;
|
||||
#X connect 34 0 35 0;
|
||||
#X connect 35 0 42 0;
|
||||
#X connect 36 0 38 0;
|
||||
#X connect 37 0 40 0;
|
||||
#X connect 38 1 39 0;
|
||||
#X connect 39 0 37 0;
|
||||
#X connect 39 1 41 0;
|
||||
#X connect 40 0 27 0;
|
||||
#X connect 40 2 5 0;
|
||||
#X connect 41 0 40 0;
|
||||
#X connect 42 0 36 0;
|
||||
#X connect 43 0 47 0;
|
||||
#X connect 44 0 45 0;
|
||||
#X connect 45 0 31 0;
|
||||
#X connect 46 0 44 0;
|
||||
#X connect 47 0 46 0;
|
||||
#X connect 48 0 22 0;
|
||||
#X connect 49 0 59 0;
|
||||
#X connect 50 0 51 0;
|
||||
#X connect 51 0 59 0;
|
||||
#X connect 52 0 51 2;
|
||||
#X connect 53 0 61 0;
|
||||
#X connect 54 0 55 0;
|
||||
#X connect 54 0 58 0;
|
||||
#X connect 55 0 49 0;
|
||||
#X connect 55 1 56 0;
|
||||
#X connect 55 2 57 0;
|
||||
#X connect 56 0 59 0;
|
||||
#X connect 57 0 59 0;
|
||||
#X connect 60 0 59 1;
|
||||
#X connect 61 0 52 0;
|
||||
#X connect 61 0 54 0;
|
||||
#X connect 62 0 60 0;
|
||||
#X connect 63 0 64 0;
|
||||
#X connect 64 0 62 0;
|
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
|
@ -0,0 +1,53 @@
|
|||
#N canvas 685 54 679 689 10;
|
||||
#X obj 73 173 +;
|
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#X floatatom 73 21 5 0 0 0 - - -;
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||||
#X floatatom 88 84 5 0 0 0 - - -;
|
||||
#X obj 161 121 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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||||
-1 -1;
|
||||
#X obj 138 121 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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||||
-1 -1;
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||||
#X obj 39 205 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
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-1;
|
||||
#X obj 363 173 +;
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#X floatatom 363 21 5 0 0 0 - - -;
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||||
#X floatatom 378 84 5 0 0 0 - - -;
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#X obj 451 121 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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||||
-1 -1;
|
||||
#X obj 428 121 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 329 205 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 363 233 print result number boxes WITH bang:;
|
||||
#X obj 73 233 print result number boxes WITHOUT bang:;
|
||||
#X obj 82 439 i;
|
||||
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||||
#X obj 354 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 374 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 334 339 random 3;
|
||||
#X floatatom 334 362 5 0 0 0 - - -;
|
||||
#X obj 334 384 select 0 1 2;
|
||||
#X msg 334 417 0;
|
||||
#X msg 369 417 4;
|
||||
#X msg 401 417 7;
|
||||
#X obj 334 487 mtof;
|
||||
#X obj 334 510 phasor~;
|
||||
#X obj 334 556 *~ 0.5;
|
||||
#X obj 334 464 + 36;
|
||||
#X obj 334 533 vcf~ 10;
|
||||
#X obj 514 143 select 0 1 2 3 4 5 6 7, f 25;
|
||||
#X obj 514 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 534 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 554 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 574 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 594 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 614 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 634 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 654 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 514 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 514 282 select 0 1 2 3;
|
||||
#X obj 534 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 554 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 574 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 594 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 614 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 634 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 654 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 514 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 534 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 554 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 574 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X floatatom 534 362 5 0 0 0 - - -;
|
||||
#X msg 534 417 0;
|
||||
#X obj 534 487 mtof;
|
||||
#X obj 534 510 osc~;
|
||||
#X obj 534 339 random 8;
|
||||
#X obj 534 384 select 0 1 2 3 4 5 6 7;
|
||||
#X msg 569 417 2;
|
||||
#X msg 601 417 4;
|
||||
#X msg 634 417 5;
|
||||
#X msg 669 417 7;
|
||||
#X msg 701 417 9;
|
||||
#X msg 729 417 11;
|
||||
#X msg 761 417 12;
|
||||
#X obj 534 464 + 72;
|
||||
#X obj 590 523 vline~;
|
||||
#X obj 534 557 *~;
|
||||
#X obj 374 485 vline~;
|
||||
#X msg 374 461 1500 250 \, 400 300 250;
|
||||
#X msg 396 441 1500 100 \, 200 50 100;
|
||||
#X msg 590 491 0.1 50 \, 0 250 50;
|
||||
#X obj 4 59 metro 220;
|
||||
#X obj 476 516 s test;
|
||||
#X connect 0 0 1 0;
|
||||
#X connect 0 0 1 1;
|
||||
#X connect 2 0 32 0;
|
||||
#X connect 2 0 109 0;
|
||||
#X connect 3 0 4 0;
|
||||
#X connect 3 0 7 0;
|
||||
#X connect 4 0 3 1;
|
||||
#X connect 5 0 6 0;
|
||||
#X connect 5 0 34 0;
|
||||
#X connect 5 0 67 0;
|
||||
#X connect 6 0 8 0;
|
||||
#X connect 6 1 9 0;
|
||||
#X connect 6 2 10 0;
|
||||
#X connect 6 3 11 0;
|
||||
#X connect 6 4 12 0;
|
||||
#X connect 6 5 13 0;
|
||||
#X connect 6 6 14 0;
|
||||
#X connect 6 7 15 0;
|
||||
#X connect 7 0 5 0;
|
||||
#X connect 8 0 16 0;
|
||||
#X connect 9 0 18 0;
|
||||
#X connect 10 0 19 0;
|
||||
#X connect 11 0 20 0;
|
||||
#X connect 12 0 21 0;
|
||||
#X connect 13 0 22 0;
|
||||
#X connect 14 0 23 0;
|
||||
#X connect 15 0 24 0;
|
||||
#X connect 16 0 17 0;
|
||||
#X connect 17 0 25 0;
|
||||
#X connect 17 1 26 0;
|
||||
#X connect 17 2 27 0;
|
||||
#X connect 17 3 28 0;
|
||||
#X connect 18 0 17 0;
|
||||
#X connect 19 0 17 0;
|
||||
#X connect 20 0 17 0;
|
||||
#X connect 21 0 17 0;
|
||||
#X connect 22 0 17 0;
|
||||
#X connect 23 0 17 0;
|
||||
#X connect 24 0 17 0;
|
||||
#X connect 26 0 29 0;
|
||||
#X connect 27 0 30 0;
|
||||
#X connect 28 0 31 0;
|
||||
#X connect 29 0 0 0;
|
||||
#X connect 30 0 0 0;
|
||||
#X connect 31 0 0 0;
|
||||
#X connect 32 0 33 0;
|
||||
#X connect 34 0 35 0;
|
||||
#X connect 34 1 36 0;
|
||||
#X connect 34 2 37 0;
|
||||
#X connect 34 3 38 0;
|
||||
#X connect 34 4 39 0;
|
||||
#X connect 34 5 40 0;
|
||||
#X connect 34 6 41 0;
|
||||
#X connect 34 7 42 0;
|
||||
#X connect 35 0 43 0;
|
||||
#X connect 36 0 45 0;
|
||||
#X connect 37 0 46 0;
|
||||
#X connect 38 0 47 0;
|
||||
#X connect 39 0 48 0;
|
||||
#X connect 40 0 49 0;
|
||||
#X connect 41 0 50 0;
|
||||
#X connect 42 0 51 0;
|
||||
#X connect 43 0 44 0;
|
||||
#X connect 44 0 52 0;
|
||||
#X connect 44 1 53 0;
|
||||
#X connect 44 2 54 0;
|
||||
#X connect 44 3 55 0;
|
||||
#X connect 45 0 44 0;
|
||||
#X connect 46 0 44 0;
|
||||
#X connect 47 0 44 0;
|
||||
#X connect 48 0 44 0;
|
||||
#X connect 49 0 44 0;
|
||||
#X connect 50 0 44 0;
|
||||
#X connect 51 0 44 0;
|
||||
#X connect 53 0 56 0;
|
||||
#X connect 54 0 107 0;
|
||||
#X connect 55 0 106 0;
|
||||
#X connect 56 0 57 0;
|
||||
#X connect 57 0 58 0;
|
||||
#X connect 58 0 59 0;
|
||||
#X connect 58 1 60 0;
|
||||
#X connect 58 2 61 0;
|
||||
#X connect 59 0 65 0;
|
||||
#X connect 60 0 65 0;
|
||||
#X connect 61 0 65 0;
|
||||
#X connect 62 0 63 0;
|
||||
#X connect 63 0 66 0;
|
||||
#X connect 64 0 1 0;
|
||||
#X connect 64 0 1 1;
|
||||
#X connect 65 0 62 0;
|
||||
#X connect 66 0 64 0;
|
||||
#X connect 67 0 68 0;
|
||||
#X connect 67 1 69 0;
|
||||
#X connect 67 2 70 0;
|
||||
#X connect 67 3 71 0;
|
||||
#X connect 67 4 72 0;
|
||||
#X connect 67 5 73 0;
|
||||
#X connect 67 6 74 0;
|
||||
#X connect 67 7 75 0;
|
||||
#X connect 68 0 76 0;
|
||||
#X connect 69 0 78 0;
|
||||
#X connect 70 0 79 0;
|
||||
#X connect 71 0 80 0;
|
||||
#X connect 72 0 81 0;
|
||||
#X connect 73 0 82 0;
|
||||
#X connect 74 0 83 0;
|
||||
#X connect 75 0 84 0;
|
||||
#X connect 76 0 77 0;
|
||||
#X connect 77 0 85 0;
|
||||
#X connect 77 1 86 0;
|
||||
#X connect 77 2 87 0;
|
||||
#X connect 77 3 88 0;
|
||||
#X connect 78 0 77 0;
|
||||
#X connect 79 0 77 0;
|
||||
#X connect 80 0 77 0;
|
||||
#X connect 81 0 77 0;
|
||||
#X connect 82 0 77 0;
|
||||
#X connect 83 0 77 0;
|
||||
#X connect 84 0 77 0;
|
||||
#X connect 86 0 93 0;
|
||||
#X connect 89 0 94 0;
|
||||
#X connect 90 0 102 0;
|
||||
#X connect 91 0 92 0;
|
||||
#X connect 92 0 104 0;
|
||||
#X connect 93 0 89 0;
|
||||
#X connect 94 0 90 0;
|
||||
#X connect 94 1 95 0;
|
||||
#X connect 94 2 96 0;
|
||||
#X connect 94 3 97 0;
|
||||
#X connect 94 4 98 0;
|
||||
#X connect 94 5 99 0;
|
||||
#X connect 94 6 100 0;
|
||||
#X connect 94 7 101 0;
|
||||
#X connect 95 0 102 0;
|
||||
#X connect 96 0 102 0;
|
||||
#X connect 97 0 102 0;
|
||||
#X connect 98 0 102 0;
|
||||
#X connect 99 0 102 0;
|
||||
#X connect 100 0 102 0;
|
||||
#X connect 101 0 102 0;
|
||||
#X connect 102 0 91 0;
|
||||
#X connect 102 0 108 0;
|
||||
#X connect 102 0 110 0;
|
||||
#X connect 103 0 104 1;
|
||||
#X connect 104 0 1 0;
|
||||
#X connect 104 0 1 1;
|
||||
#X connect 105 0 66 1;
|
||||
#X connect 106 0 105 0;
|
||||
#X connect 107 0 105 0;
|
||||
#X connect 108 0 103 0;
|
||||
#X connect 109 0 3 0;
|
|
@ -0,0 +1,359 @@
|
|||
#N canvas 93 54 816 689 10;
|
||||
#X declare -lib Gem;
|
||||
#X obj 24 489 readsf~;
|
||||
#X obj 25 641 dac~;
|
||||
#X obj 4 39 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
|
||||
;
|
||||
#X obj 4 82 f;
|
||||
#X obj 44 83 + 1;
|
||||
#X floatatom 4 128 5 0 0 0 - - -;
|
||||
#X obj 4 150 select 0 1 2 3 4 5 6 7, f 25;
|
||||
#X obj 4 105 mod 8;
|
||||
#X obj 4 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 24 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 44 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 64 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 84 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 104 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 124 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 144 180 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 4 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
|
||||
-1 3;
|
||||
#X obj 4 289 select 0 1 2 3;
|
||||
#X obj 24 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
|
||||
-1 1;
|
||||
#X obj 44 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
|
||||
-1 2;
|
||||
#X obj 64 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
|
||||
-1 1;
|
||||
#X obj 84 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
|
||||
-1 0;
|
||||
#X obj 104 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 124 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 144 204 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 3;
|
||||
#X obj 4 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 24 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 44 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X obj 64 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
|
||||
-1;
|
||||
#X msg 24 409 open 808_drum_kit/hihats/808-HiHats01.wav \, 1;
|
||||
#X msg 44 388 open 808_drum_kit/snares/808-Clap02.wav \, 1;
|
||||
#X msg 64 367 open 808_drum_kit/kicks/808-Kicks06.wav \, 1;
|
||||
#X obj 4 59;
|
||||
#X obj 4 82;
|
||||
#X obj 314 143 select 0 1 2 3 4 5 6 7, f 25;
|
||||
#X obj 314 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 334 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 354 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 374 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 394 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 414 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 434 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 454 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 314 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 314 282 select 0 1 2 3;
|
||||
#X obj 334 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 3;
|
||||
#X obj 354 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 374 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 394 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 414 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 434 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 454 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 314 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 334 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 354 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 374 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 334 339 random 3;
|
||||
#X floatatom 334 362 5 0 0 0 - - -;
|
||||
#X obj 334 384 select 0 1 2;
|
||||
#X msg 334 417 0;
|
||||
#X msg 369 417 4;
|
||||
#X msg 401 417 7;
|
||||
#X obj 334 487 mtof;
|
||||
#X obj 334 510 phasor~;
|
||||
#X obj 334 556 *~ 0.5;
|
||||
#X obj 334 464 + 36;
|
||||
#X obj 334 533 vcf~ 10;
|
||||
#X obj 514 143 select 0 1 2 3 4 5 6 7, f 25;
|
||||
#X obj 514 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 534 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 554 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 574 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 594 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 614 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 634 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 654 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 514 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 514 282 select 0 1 2 3;
|
||||
#X obj 534 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 554 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 574 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 594 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 614 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 634 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 1;
|
||||
#X obj 654 197 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144
|
||||
-1 -1 0;
|
||||
#X obj 514 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 534 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 554 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X obj 574 319 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
|
||||
-1 -1;
|
||||
#X floatatom 534 362 5 0 0 0 - - -;
|
||||
#X msg 534 417 0;
|
||||
#X obj 534 487 mtof;
|
||||
#X obj 534 510 osc~;
|
||||
#X obj 534 339 random 8;
|
||||
#X obj 534 384 select 0 1 2 3 4 5 6 7;
|
||||
#X msg 569 417 2;
|
||||
#X msg 601 417 4;
|
||||
#X msg 634 417 5;
|
||||
#X msg 669 417 7;
|
||||
#X msg 701 417 9;
|
||||
#X msg 729 417 11;
|
||||
#X msg 761 417 12;
|
||||
#X obj 534 464 + 72;
|
||||
#X obj 590 523 vline~;
|
||||
#X obj 534 557 *~;
|
||||
#X obj 374 485 vline~;
|
||||
#X msg 374 461 1500 250 \, 400 300 250;
|
||||
#X msg 396 441 1500 100 \, 200 50 100;
|
||||
#X msg 590 491 0.1 50 \, 0 250 50;
|
||||
#X obj 4 59 metro 220;
|
||||
#X obj 476 516 s test;
|
||||
#X obj 708 33 declare -lib Gem;
|
||||
#X obj 1003 108 gemwin 30;
|
||||
#X msg 1014 58 create \, 1;
|
||||
#X obj 724 75 gemhead 1;
|
||||
#X obj 808 223 pix_film;
|
||||
#X obj 808 286 pix_texture;
|
||||
#X obj 808 309 circle 2;
|
||||
#X msg 808 143 open cat_1.mp4;
|
||||
#X msg 825 169 open cat_2.mp4;
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#X connect 160 13 166 0;
|
||||
#X connect 160 14 167 0;
|
||||
#X connect 160 15 168 0;
|
||||
#X connect 161 0 169 0;
|
||||
#X connect 162 0 170 0;
|
||||
#X connect 163 0 171 0;
|
||||
#X connect 164 0 172 0;
|
||||
#X connect 165 0 173 0;
|
||||
#X connect 166 0 174 0;
|
||||
#X connect 167 0 175 0;
|
||||
#X connect 168 0 176 0;
|
||||
#X connect 169 0 102 0;
|
||||
#X connect 170 0 102 0;
|
||||
#X connect 171 0 102 0;
|
||||
#X connect 172 0 102 0;
|
||||
#X connect 173 0 102 0;
|
||||
#X connect 174 0 102 0;
|
||||
#X connect 175 0 102 0;
|
||||
#X connect 176 0 102 0;
|
||||
#X connect 177 0 23 0;
|
||||
#X connect 178 0 179 0;
|
||||
#X connect 181 0 4 0;
|
||||
#X connect 182 0 4 0;
|
||||
#X connect 182 0 4 1;
|
||||
#X connect 183 0 187 0;
|
||||
#X connect 185 0 183 0;
|
||||
#X connect 186 0 122 0;
|
||||
#X connect 187 0 141 1;
|
||||
#X connect 188 0 130 1;
|
||||
#X connect 189 0 116 0;
|
||||
#X connect 189 0 116 1;
|
||||
#X connect 190 0 194 1;
|
||||
#X connect 192 0 4 0;
|
||||
#X connect 193 0 4 1;
|
||||
#X connect 193 0 191 0;
|
||||
#X connect 194 0 195 0;
|
||||
#X connect 196 0 197 0;
|
||||
#X connect 198 0 196 1;
|
||||
#X connect 199 0 201 0;
|
||||
#X connect 200 0 199 1;
|
||||
#X connect 202 0 204 0;
|
||||
#X connect 204 0 208 0;
|
||||
#X connect 205 0 206 0;
|
||||
#X connect 206 0 204 1;
|
||||
#X connect 207 0 206 1;
|
||||
#X connect 208 0 203 0;
|
||||
#X connect 208 0 209 0;
|
||||
#X connect 209 0 156 0;
|
||||
#X connect 209 1 154 0;
|
||||
#X connect 209 2 210 0;
|
||||
#X connect 210 0 153 1;
|
||||
#X connect 211 0 87 1;
|
||||
#X connect 212 0 66 0;
|
||||
#X connect 213 0 20 0;
|
||||
#X connect 214 0 218 0;
|
||||
#X connect 215 0 261 0;
|
||||
#X connect 216 0 217 0;
|
||||
#X connect 217 0 262 0;
|
||||
#X connect 217 0 263 0;
|
||||
#X connect 218 0 215 0;
|
||||
#X connect 219 0 214 0;
|
||||
#X connect 220 0 219 3;
|
||||
#X connect 221 0 216 1;
|
||||
#X connect 222 0 223 0;
|
||||
#X connect 223 0 221 0;
|
||||
#X connect 224 0 225 0;
|
||||
#X connect 225 0 229 0;
|
||||
#X connect 226 0 230 0;
|
||||
#X connect 227 0 262 0;
|
||||
#X connect 228 0 219 0;
|
||||
#X connect 229 0 221 0;
|
||||
#X connect 229 1 221 1;
|
||||
#X connect 230 0 221 0;
|
||||
#X connect 230 1 221 2;
|
||||
#X connect 231 0 216 2;
|
||||
#X connect 232 0 233 0;
|
||||
#X connect 233 0 231 0;
|
||||
#X connect 234 0 235 0;
|
||||
#X connect 235 0 238 0;
|
||||
#X connect 236 0 237 0;
|
||||
#X connect 237 0 239 0;
|
||||
#X connect 238 0 231 0;
|
||||
#X connect 238 1 231 1;
|
||||
#X connect 239 0 231 0;
|
||||
#X connect 239 1 231 2;
|
||||
#X connect 240 0 241 0;
|
||||
#X connect 241 0 248 0;
|
||||
#X connect 242 0 243 0;
|
||||
#X connect 243 0 246 0;
|
||||
#X connect 244 0 245 0;
|
||||
#X connect 245 0 247 0;
|
||||
#X connect 246 0 248 0;
|
||||
#X connect 246 1 248 1;
|
||||
#X connect 247 0 248 0;
|
||||
#X connect 247 1 248 2;
|
||||
#X connect 248 0 215 2;
|
||||
#X connect 249 0 248 0;
|
||||
#X connect 249 1 248 3;
|
||||
#X connect 250 0 218 1;
|
||||
#X connect 251 0 262 0;
|
||||
#X connect 252 0 253 0;
|
||||
#X connect 253 0 254 0;
|
||||
#X connect 254 0 249 0;
|
||||
#X connect 254 0 269 1;
|
||||
#X connect 255 0 134 0;
|
||||
#X connect 256 0 257 0;
|
||||
#X connect 257 0 258 0;
|
||||
#X connect 258 0 240 0;
|
||||
#X connect 259 0 262 1;
|
||||
#X connect 260 0 259 0;
|
||||
#X connect 261 0 216 0;
|
||||
#X connect 263 0 264 0;
|
||||
#X connect 264 0 269 0;
|
||||
#X connect 265 0 269 0;
|
||||
#X connect 266 0 149 0;
|
||||
#X connect 267 0 268 0;
|
||||
#X connect 268 0 260 0;
|
||||
#X connect 270 0 147 0;
|
||||
#X connect 270 2 145 0;
|
||||
#X connect 272 0 273 0;
|
||||
#X connect 273 0 274 0;
|
||||
#X connect 274 0 200 0;
|
||||
#X connect 275 0 276 0;
|
||||
#X connect 276 0 277 0;
|
||||
#X connect 277 0 198 0;
|
||||
#X connect 278 0 279 0;
|
||||
#X connect 279 0 280 0;
|
||||
#X connect 280 0 190 0;
|
||||
#X connect 281 0 278 0;
|
||||
#X connect 282 0 275 0;
|
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Reference in New Issue