puredata/puredata.md

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Pure Data

intro

Introduction

What is Pure data?

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VeeJaying, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation.

taken from here

How to get it?

You can download puredata from the main website.

Different versions

There are a few different versions of puredata available in the wild. Below is a small list but I would highly advise to start with puredata vanilla. The extended version is very dated now and I would not advise to use that one.

  • puredata vanilla (the main version)
  • puredata extended (up until a few years ago the go-to version for most people)
  • Pd-L2Ork (same engine as vanilla but with different GUI)

A note on libpd

Puredata can be packaged into other applications as a sound engine. This is extensively used by app makers and game designers. While this is totally beyond the scope of this introduction I do want to mention the universal usefulness of puredata outside of sound creation. Below are some useful links:

Pure data interface

Pure data has one main window with a menu bar at the top and blank space below. This empty space will act as a console. All text based output will be shown here. The program, or patch can be seen on the right. In this window we can create boxes and connections between boxes to create a running program.

interface overview

TODO:

  • create an empty patch and save it
  • close puredata and reopen our saved empty patch

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Example 1: Hello World

The two main types of boxes we need to create a hello world patch are:

  • object boxes
  • message boxes

In order to make our hello world function we need to connect the outlet of one to the inlet of the other. You always have to create a connection for the outlet to the inlet. The other way around does not work.

hello world

Puredata has help built in to explain how all the objects function. You can access this help by right clicking on a box and choosing help. These help windows are also patches themselves which you can operate and copy paste from.

help view

Puredata has two modes:

  • edit mode (to create your patch)
  • normal mode (to click boxes)

I personally am almost always in edit mode because you can control the sliders, message boxes, etc by using CTRL-click. This is a lot faster than switching back and forth between modes.

TODO:

  • create a hello world patch
  • change the hello world text to something different
  • create a second chain that prints out something different

Challenge:

  • try to differentiate between two different print chains by naming the print outputs

Resources:


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Example 2: A simple calculator

Arithmetic can be done with object boxes. Besides object and message boxes we also have number boxes. You can click and drag these boxes to change the number inside.

arithmetic operations

two calculators

TODO:

  • create this patch yourself and try it out
  • why doesn't it always work?
  • what are creation arguments?

Resources:


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Example 3: Bangs and triggers

To deal with the hot and cold design of puredata we can use two very useful objects:

  • bangs
  • triggers

Bangs are an essential feature of puredata. They serve as triggers and can be very useful for visual feedback. Triggers take something (numbers, bangs, lists, messages, ...) as input and output from right to left. By including triggers in our patch we can be certain of the order of operations.

triggers and bangs

TODO:

  • create this patch yourself and try it out

Resources:


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Example 4: Timers and toggles

As a real time environment puredata uses the metro object to create timed events. To turn the metro on or off we need to connect a toggle to it's input.

timers and toggles

The metro object takes milliseconds as an argument or on the cold inlet. Below is a small example conversion grid of BPM notes to msec.

BPM to msec

TODO:

  • create this patch yourself and try it out
  • can you make the output count up with each bang?
  • can you make a conversion that takes BPM as input and outputs 8th notes msec values?

Resources:


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Audio

Setting up your audio device

From the media menu select the audio settings. Your settings will be different depending on your platform and soundcard. If you hear a lot of clicking then you should raise the block size. A good middle ground is 1024. Don't forget to turn on the DSP in the console window. Puredata can output very loud sounds so don't turn the volume up too much.

!!!**PLEASE** don't turn your headphones up too much!!!

audio device

Resources:


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Example 5: A simple synth

Up until now we only used data objects and connections. To create sound and connect audio inputs and output we use objects that have a tilde ~. New control objects, sliders, are seen here. You can configure these sliders by right clicking them.

It's very important to modify the sliders in order to use them with audio signals. All audio signals flow between -1 and +1 as floating point numbers. In order to have working volume slider we multiply the audio signal with a value between 0 and 1 where 0.5 is half as loud.

a simple synth

TODO:

  • create this patch yourself and try it out

Resources:


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Example 6: Some midi and music theory plus a musical synth

midi notes to frequency

The major scale is made up of the following pattern:

  • a half note is 1 step
  • a whole note is 2 steps
  • an octave is 12 steps
  • the 5th always sounds good with the root note! (7 steps)
degree name step size relative midi value
1st tonic root 0
2nd supertonic whole 2
3rd mediant whole 4
4th subdominant half 5
5th dominant whole 7
6th submediant whole 9
7th leading note whole 11
8th tonic half 12

Below you can see the musical synth that plays the major scale starting at C4.

a musical synth

Resources:


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Example 7: Controlling the musical synth

We can control the synth with the key object. The output of this object needs to be routed to the corresponding notes we want with the route object.

a musical synth with keyboard control

A more common way to control music programs is by using MIDI devices. You can setup midi from the media menu and selecting midi settings. Puredata provides a simple patch to test and see the midi messages coming into the computer. It can be shown by clicking on the media menu and selecting test audio and midi.

midi setup and settings

Resources:


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Example 8: Controlling with a gamepad

The hid object gives us access to gamepads and joysticks. Depending on the OS the object needs to be installed via the help menu find externals option.

gamepad synth

TODO:

  • create this patch yourself and try it out
  • try to add more controls to the synth

Resources:


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Example 9: A drum machine

We can load and play soundfiles with the readsf~ object. To build a simple sequencer we combine a metro with a counting loop, mod and select.

Below are the patches to both a simple and more complicated drum machine.

drum machines

TODO:

  • create this patch yourself and try it out
  • how can you make this drum machine polyphonic?

Resources:


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Example 10: Putting it all together

The advanced drum machine sequencer can be used to create a patch that plays random music coupled with the simple synths from before. A new object is included in this patch called vline~. It is used to create volume or filter curves.

putting it all together

TODO:

  • try to make something yourself!

Resources:


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A short intermezzo

While it is very important and satisfying to make your own puredata patches from scratch, there are a lot of extra libraries that can provide you with essential building blocks. Most of these can be installed with the build in package manager in puredata vanilla. You can access it by going to the menu help and choosing find externals. Some very useful ones are:

  • mrpeach (for everything network and OSC related)
  • list-abs (list abstractions that make manipulating and searching lists very easy)
  • cyclone (a bunch of useful little gems)
  • comport (for interfacing with arduino and other serial devices)
  • hid (useful for gamepads and joysticks)

installing externals

You can see all the externals that you have installed by going to the help menu and choosing the browser. Most libraries come with extensive help files to get you going in no time.

externals browser

Now, a very powerful collection of synthesizer building blocks is called automatonism. This is more than a library of abstractions, it makes puredata an easy to use modular synth. While I absolutely love this software, a basic understanding of puredata vanilla will go a long way. You can download automatonism from the link below.

automatonism

Resources:


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Video

Creating a GEM window and drawing a pretty cube

GEM should come installed with puredata vanilla. If not, you can find it via the find externals menu. The best way to get familiar with GEM is to play around with the example files. You can find them in the browser.

The most basic way to get GEM going is to:

  • declare -lib Gem enables the library of use
  • the gemwin object controls a window
  • the create, 1 message will display the empty window

an empty GEM window

Now to display a simple shape in this window we need to add a gemhead object. This will compute everything attached to it at every frame.

a GEM cube drawn via gemhead

This cube can be controlled with messages to the cube itself and by putting objects between the gemhead and itself. The same cube but with rotation, color control (including transparency) and XYZ control can be seen below. A light source is also added to introduce shade on the cube.

3d cube with light and controls

To project something onto the cube we add a pix_film object. This object needs to flow into a pix_texture object in order to be drawn. The object loads .mp4 files and can play them back, in loop if desired.

a dancing cat!

Resources:

Particles

Besides displaying pictures and videos, GEM can animate particles. The way to draw them is very similar to the dancing cat. For each element we want to show and control separately we need different gemhead. Download the test files below and have a play with it, it will explain itself a lot better like that. Don't forget to download the assets as well, otherwise the video won't load. You can find the link below (it's the same file as the previous example).

a dancing cat with particles

Resources:

Learning more about Pure data

That's it for me but if you want to learn more about puredata you should have a look at the links below. It's a list of tutorials and interesting work created with puredata.