python_introduction/learning_python3_gui.md

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# WXpython
# tkinter
## Tkinter helloworld
The absolute most basic way to have a *hello world* GUI program up and running with Tkinter is the following.
```python
from tkinter import *
root = Tk()
MyLabel = Label(root,text="hello world")
MyLabel.pack()
root.mainloop()
```
Tkinter have two popular architectures, the Tcl and Tk. This two architectures are different, they have their own functionality and their own official documentation.
We are gonna use the Tk architecture.
The Tk architecture is used to create a GUI widget. He adds a lot of custom commands, so the widget is very customizable.
In the previous code,the `mainloop()` instruction allows us to open the main window and to not close immediately the window.
And then, the `Label()` method creates label in a layout. This method has many parameters to customize a label. The instruction `pack()` will be always call , this instruction can
add and adjust a widget.
While it works we know better by now.
We should include the `if __name__ == "__main__"` statement.
```python
from tkinter import *
if __name__ == "__main__":
root = Tk()
MyLabel = Label(root,text="hello world")
MyLabel.pack()
root.mainloop()
```
The instance of `Tk()` is what will actually process our event loop and the `root` is the content of our window. We can customize `root` with instruction like geometry, title,etc.
In the latter we will create our button and labels so should create our own class and inherit from it.
```python
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Label.__init__(self, text="hello world")
self.pack()
if __name__ == "__main__":
root = Tk()
root.title("title of the window")
root.geometry("500x300")
MainWindow()
root.mainloop()
```
We can add content to the *frame*, such as labels, input boxes and buttons as follows.
```python
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Label.__init__(self, text="hello world")
#Label
MyLabel = Label(self, text="This is a label")
MyLabel.pack()
self.config(bg="yellow")
self.pack()
if __name__ == "__main__":
root = Tk()
root.title("title of the window")
root.geometry("500x300")
MainWindow()
root.mainloop()
```
Let's try to put multiple visual object into the same frame.
```python3
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Label.__init__(self, text="hello world")
#Label
MyLabel = Label(self, text="This is a label")
MyLabel.pack()
#Button
MyButton = Button(self, text="I'm clickable!")
MyButton.pack()
self.config(bg="yellow")
self.pack()
if __name__ == "__main__":
root = Tk()
root.title("title of the window")
root.geometry("500x300")
MainWindow()
root.mainloop()
```
You see how they are *stacked* one on top of the other?
We can overcome this problem with parameters of [pack()](https://wxpython.org/Phoenix/docs/html/sizers_overview.html).
We can also use other geometry managers like [grid()](https://www.pythontutorial.net/tkinter/tkinter-grid/) and [place()](https://www.pythontutorial.net/tkinter/tkinter-place/).
```python
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self, master=None)
MyPanel = PanedWindow.__init__(self, bg="Blue")
#Label
MyLabel = Label(MyPanel, text="this is a label", bg= "yellow")
MyLabel.pack(fill="x")
#Bouton
MyButton = Button(MyPanel, text="I'm clickable!")
MyButton.place(x=10, y=50)
self.pack(fill=BOTH,expand=True)
if __name__ == "__main__":
root = Tk()
root.title("this is the title of the window")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
This is looking better!
But it requires some explanation though.
Let's break it down.
The `Frame.__init__` is your **window** in which you create a `PanedWindow.__init__` which is used to draw thing to.
To this panel you're adding two different *objects* (`Label()` and `Button()`) each with or without their own settings (such as a label or not).
It probably looks a bit convoluted but this is how most GUI libraries work internally.
1. You create a frame
2. Within this frame you create a *drawing area* and set some form of automatic layout to it.
3. You create the visual elements you want and add them one by one to the drawing area.
4. Success
Now how do we link **user input** to **code actions**?
This is a complicated way of saying *actually do something when I click the damn button*!
For this we'll need to create a function, or better yet a method to the `Frame.__init__` objects.
Each time we click the button, that method will be called.
Because it is a *method* it has access to *self* so it can modify *anything* within the scope of the instance.
```python
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self, master=None)
MyPanel = PanedWindow.__init__(self, bg="Blue")
#Label
MyLabel = Label(MyPanel, text="this is a label", bg= "yellow")
MyLabel.pack(fill="x")
#Bouton
MyButton = Button(MyPanel, text="I'm clickable!", command=lambda : self.ButtonEnable(MyLabel))
MyButton.place(x=10, y=50)
self.pack(fill=BOTH,expand=True)
def ButtonEnable(self, Label):
global number
number += 1
counter = "You have press the button {} time".format(number)
Label.config(text=counter)
number=0
if __name__ == "__main__":
root = Tk()
root.title("this is the title of the window")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
We can use the same *idea* to grab input from the textbox.
```python
from tkinter import *
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self, master=None)
MyPanel = PanedWindow.__init__(self, bg="Blue")
#Label
MyLabel = Label(MyPanel, text="this is a label", bg= "yellow")
MyLabel.pack(fill="x")
#TextBox
MyEntry = Entry(MyPanel)
MyEntry.place(x=200,y=50)
#Bouton
MyButton = Button(MyPanel, text="I'm clickable!", command=lambda : self.ButtonEnable(MyLabel,MyEntry))
MyButton.place(x=10, y=50)
self.pack(fill=BOTH,expand=True)
def ButtonEnable(self, MyLabel, MyEntry):
MyText = MyEntry.get()
MyLabel.config(text=MyText)
if __name__ == "__main__":
root = Tk()
root.title("this is the title of the window")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
## Tkinter guess the number
```python
import time
from tkinter import *
import random
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self, master=None, bg="white")
MyPanel = PanedWindow.__init__(self)
MyNumber = random.randint(0, 100)
#Label
self.MyLabel = Label(MyPanel, text="I have a number in mind...", bg= "blue")
self.MyLabel.pack(fill="x", ipadx=25, ipady=20)
#TextBox
MyEntry = Entry(MyPanel)
MyEntry.place(x=200,y=90)
#Bouton
MyButton = Button(MyPanel, text="I'm clickable!", command=lambda : self.ButtonEnable(MyEntry, MyNumber))
MyButton.place(x=10, y=90)
self.pack(fill=BOTH,expand=True)
def ButtonEnable(self, MyEntry, MyNumber):
if self.IsCorrect(MyEntry.get()):
number = int(MyEntry.get())
if number != MyNumber:
self.GameOver(number, MyNumber)
else:
self.Win()
else:
self.MyLabel.config(text="I need numbers!")
def GameOver(self, number, MyNumber):
if number > MyNumber:
self.MyLabel.config(text="My number is smaller")
else:
self.MyLabel.config(text="My number is bigger")
def Win(self):
self.MyLabel.config(text="You WIN!")
def IsCorrect(self, MyEntry):
x = str(MyEntry)
if x.isdigit() == True:
return True
else:
return False
if __name__ == "__main__":
root = Tk()
root.title("Guess the number")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
## MVC design pattern
A simple console only MVC.
We'll add the GUI view in a bit.
```python
from tkinter import *
class ConsoleView(object):
"""A view for console."""
def select_task(self):
"""Asks which index to look up."""
idx = input("which task do you want to see? ")
return idx
def show(self, task):
"""Displays the task to the console. This method is called from the
controller."""
print("your task: {}".format(task))
def error(self, msg):
"""Prints error messages coming from the controller."""
print("error: {}".format(msg))
class Model(object):
"""The model houses add data and should implement all methods related to
adding, modifying and deleting tasks."""
db = ["go to the shops", "dryhop beer", "drop of motorbike"]
def get_task(self, idx):
"""Performs a task lookun into the database and returns it when found.
If no task is found, it returns an error message that will be displayed
in the view (via the controller)."""
try:
task = Model.db[idx]
except IndexError:
task = "task with {} not found!".format(idx)
return task
class Controller(object):
"""Binds the model and the view together."""
def __init__(self, view):
self.model = Model()
self.view = view
def run(self):
"""The controller's main function. Depending on what type of view is
selected, a different event loop is setup. Do note that the ConsoleView
is not a real event loop, just a basic flow of action."""
if self.view is ConsoleView:
self.view = self.view()
self._run_console_view()
elif self.view is TkinterView:
root = Tk()
root.title("Task Manager")
root.geometry("500x300")
self.view = self.view()
self.view._set_controller(self)
root.mainloop()
def get_task_from_model(self, idx):
"""Needed for the TkinterView to communicate with the controller."""
task = self.model.get_task(idx)
self.view.show_task(task)
def _run_console_view(self):
"""Super simple event loop."""
while True:
try:
idx = self.view.select_task()
idx = int(idx)
except Exception as e:
self.view.error(e)
continue
task = self.model.get_task(idx)
self.view.show(task)
if __name__ == "__main__":
view = ConsoleView
app = Controller(view)
app.run()
```
And now with the implemented `TkinterView` class.
```python
from tkinter import *
class ConsoleView(object):
"""A view for console."""
def select_task(self):
"""Asks which index to look up."""
idx = input("which task do you want to see? ")
return idx
def show(self, task):
"""Displays the task to the console. This method is called from the
controller."""
print("your task: {}".format(task))
def error(self, msg):
"""Prints error messages coming from the controller."""
print("error: {}".format(msg))
class TkinterView(Frame):
"""A view using a wx.Dialog window"""
def __init__(self):
Frame.__init__(self, master=None)
#Panel
self.panel = PanedWindow(self, bg="green")
self.panel.pack(fill=BOTH, expand=True)
#Task Label
self.task = Label(self.panel, text="your task")
self.task.pack(expand=True)
#SpinBox
self.idx = Spinbox(self.panel, from_=0, to=2, wrap=True )
self.idx.pack(side= TOP)
#Button
self.button = Button(self.panel, text="submit", command=lambda : self.select_task())
self.button.pack(ipadx=60, ipady=30)
self.pack(fill=BOTH, expand=True)
def _set_controller(self, controller):
"""Set the controller so the view can communicate it's requests to it
and update it's values too."""
self.controller = controller
def select_task(self):
"""Gets the index to look up in the model and submits the request to
the controller."""
idx = self.idx.get()
self.controller.get_task_from_model(idx)
def show_task(self, task):
"""Updates the visual label in the view with the task. This method is
called from the controller."""
self.task.config(text=task)
class Model(object):
"""The model houses add data and should implement all methods related to
adding, modifying and deleting tasks."""
db = ["go to the shops", "dryhop beer", "drop of motorbike"]
def get_task(self, idx):
"""Performs a task lookun into the database and returns it when found.
If no task is found, it returns an error message that will be displayed
in the view (via the controller)."""
try:
task = Model.db[int(idx)]
except IndexError:
task = "task with {} not found!".format(idx)
return task
class Controller(object):
"""Binds the model and the view together."""
def __init__(self, view):
self.model = Model()
self.view = view
def run(self):
"""The controller's main function. Depending on what type of view is
selected, a different event loop is setup. Do note that the ConsoleView
is not a real event loop, just a basic flow of action."""
if self.view is ConsoleView:
self.view = self.view()
self._run_console_view()
elif self.view is TkinterView:
root = Tk()
root.title("Task Manager")
root.geometry("500x300")
self.view = self.view()
self.view._set_controller(self)
root.mainloop()
def get_task_from_model(self, idx):
"""Needed for the TkinterView to communicate with the controller."""
task = self.model.get_task(idx)
self.view.show_task(task)
def _run_console_view(self):
"""Super simple event loop."""
while True:
try:
idx = self.view.select_task()
idx = int(idx)
except Exception as e:
self.view.error(e)
continue
task = self.model.get_task(idx)
self.view.show(task)
if __name__ == "__main__":
view = TkinterView
app = Controller(view)
app.run()
```
For a GUI only login generator an implementation without MVC could look a bit like this.
Note that the actual calculation is done inside the window itself.
This is not a good idea because we should separate responsibilities into classes!
```python
from tkinter import *
from tkinter import ttk
import login_generator
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self)
self.full_window = PanedWindow(self,orient=VERTICAL)
self.full_window.pack(fill=BOTH,expand=True)
self.create_top_panel()
self.create_bottom_panel()
self.pack(fill=BOTH, expand=True)
def create_bottom_panel(self):
bottom_panel = PanedWindow(self.full_window, bg="green")
bottom_panel.pack(fill=BOTH, side=BOTTOM)
#List
self.login_list = ttk.Treeview(bottom_panel, columns=["username", "password"], show="headings", height=6)
self.login_list.pack()
self.login_list.heading("username", text="Username")
self.login_list.heading("password", text="Password")
self.login_list.bind("<ButtonRelease-1>", lambda e: self.show_popup())
def create_top_panel(self):
top_panel = PanedWindow(self.full_window, bg="red")
self.login_amount = Text(top_panel, height=5, width=52)
self.login_amount.place(x=10,y=10)
self.complex = BooleanVar()
self.complex.set(False)
self.login_complex = Checkbutton(top_panel, text="complex",var=self.complex)
self.login_complex.place(x=10,y=100)
self.login_create = Button(top_panel, text="Create", command=lambda: self.add_login())
self.login_create.place(x=100,y=100)
top_panel.pack(expand=True, fill=BOTH)
def show_popup(self):
global root
menu = Menu()
menu.add_command(label="Copy selected items", command=lambda : self.copy_items())
root.config(menu=menu)
def copy_items(self):
global root
try:
Item = self.login_list.item(self.login_list.focus())
FunctionValue = Item.values()
Array = list(FunctionValue)
Login = Array[2]
self.login_amount.insert(END, "Username : {} \nPassword : {} \n".format(Login[0],Login[1]))
except:
Msg = Toplevel(root)
l1 = Label(Msg, text="You have to take something")
l1.pack(fill=BOTH, expand=True)
def add_login(self):
self.username = login_generator.generate_username()
self.password = login_generator.generate_password(12,self.complex.get())
self.login_list.insert('', END,values=[self.username, self.password])
if __name__ == "__main__":
root = Tk()
root.title("Login Generator")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
Now let's assume the generate username and password function take some calculation time.
We'll add in a fake `time.sleep` to simulate.
```python
from tkinter import *
from tkinter import ttk
import login_generator
import time
class MainWindow(Frame):
def __init__(self):
Frame.__init__(self)
self.full_window = PanedWindow(self,orient=VERTICAL)
self.full_window.pack(fill=BOTH,expand=True)
self.create_top_panel()
self.create_bottom_panel()
self.pack(fill=BOTH, expand=True)
def create_bottom_panel(self):
bottom_panel = PanedWindow(self.full_window, bg="green")
bottom_panel.pack(fill=BOTH, side=BOTTOM)
#List
self.login_list = ttk.Treeview(bottom_panel, columns=["username", "password"], show="headings", height=6)
self.login_list.pack()
self.login_list.heading("username", text="Username")
self.login_list.heading("password", text="Password")
self.login_list.bind("<ButtonRelease-1>", lambda e: self.show_popup())
def create_top_panel(self):
top_panel = PanedWindow(self.full_window, bg="red")
self.login_amount = Text(top_panel, height=5, width=52)
self.login_amount.place(x=10,y=10)
self.complex = BooleanVar()
self.complex.set(False)
self.login_complex = Checkbutton(top_panel, text="complex",var=self.complex)
self.login_complex.place(x=10,y=100)
self.login_create = Button(top_panel, text="Create", command=lambda: self.add_login())
self.login_create.place(x=100,y=100)
top_panel.pack(expand=True, fill=BOTH)
def show_popup(self):
global root
menu = Menu()
menu.add_command(label="Copy selected items", command=lambda : self.copy_items())
root.config(menu=menu)
def copy_items(self):
global root
try:
Item = self.login_list.item(self.login_list.focus())
FunctionValue = Item.values()
Array = list(FunctionValue)
Login = Array[2]
self.login_amount.insert(END, "Username : {} \nPassword : {} \n".format(Login[0],Login[1]))
time.sleep(1)
except:
Msg = Toplevel(root)
l1 = Label(Msg, text="You have to take something")
l1.pack(fill=BOTH, expand=True)
def add_login(self):
self.username = login_generator.generate_username()
self.password = login_generator.generate_password(12,self.complex.get())
self.login_list.insert('', END,values=[self.username, self.password])
if __name__ == "__main__":
root = Tk()
root.title("Login Generator")
root.geometry("500x300")
win = MainWindow()
root.mainloop()
```
A clear separation of responsabilities can be acchieved via an MVC pattern and a login *library*.
The library code is quite straightforward and goes as follows.
It's basically the same code we did before but with added `try except` blocks.
Can you tell me why I added those?
```python
import random
import string
def load_file(filename):
"""
We load a file and make a list out of it. Note that the same function is
used for both files (both adjectives and subjects). Functions should be
made as generic as possible.
There IS a problem you can fix, some logins will have spaces in them. Try
to remove them in this function!
"""
words = []
with open(filename, "r") as fp:
lines = fp.readlines()
for line in lines:
words.append(line.strip()) # what does strip() do, what does append() do? remember CTRL+Q!
return words
def generate_username():
"""
We'll generate a random pair of adjectives and subjects from two wordlists.
You NEED to have both files in you python project for this to work! Note
the capitalize method call to make it all prettier...
"""
try:
adjectives = load_file("./adjectives.txt")
except:
adjectives = ["big", "funny", "normal", "red"]
try:
subjects = load_file("./subjects.txt")
except:
subjects = ["giraffe", "elephant", "cougar", "tiger"]
adjective = random.choice(adjectives)
subject = random.choice(subjects)
username = adjective.capitalize() + subject.capitalize()
return username
def generate_password(length=10, complictated=True):
"""
We generate a password with default settings. You can overide these by
changing the arguments in the function call.
"""
password = ""
if complictated:
chars = string.ascii_letters + string.digits + string.punctuation
else:
chars = string.ascii_letters
for i in range(0, length):
password += random.choice(chars)
return password
if __name__ == "__main__":
# let's do some testing!
username_test = generate_username()
print(username_test)
password_test = generate_password()
print(password_test)
```
And now the GUI code nicely split up in a **model**, **controller** and a **view**.
The overhead is quite large but it makes the code a lot more scalable.
```python
from tkinter import *
from tkinter import ttk
import login_generator
import time
import threading
import queue
class View(Frame):
def __init__(self, controller):
Frame.__init__(self)
self.controller = controller
self.full_window = PanedWindow(self, orient=VERTICAL)
self.full_window.pack(fill=BOTH, expand=True)
self.create_top_panel()
self.create_bottom_panel()
self.pack(fill=BOTH, expand=True)
def create_bottom_panel(self):
bottom_panel = PanedWindow(self.full_window, bg="green")
bottom_panel.pack(fill=BOTH, side=BOTTOM)
# List
self.login_list = ttk.Treeview(bottom_panel, columns=["username", "password"], show="headings", height=6)
self.login_list.pack()
self.login_list.heading("username", text="Username")
self.login_list.heading("password", text="Password")
self.login_list.bind("<ButtonRelease-1>", lambda e: self.show_popup())
def create_top_panel(self):
top_panel = PanedWindow(self.full_window, bg="red")
self.login_amount = Text(top_panel, height=5, width=52)
self.login_amount.place(x=10, y=10)
self.complex = BooleanVar()
self.complex.set(False)
self.login_complex = Checkbutton(top_panel, text="complex", var=self.complex)
self.login_complex.place(x=10, y=100)
self.login_create = Button(top_panel, text="Create", command=lambda: self.submit_request())
self.login_create.place(x=100, y=100)
top_panel.pack(expand=True, fill=BOTH)
def show_popup(self):
global app
menu = Menu()
menu.add_command(label="Copy selected items", command=lambda : self.copy_items())
app.config(menu=menu)
def copy_items(self):
try:
Item = self.login_list.item(self.login_list.focus())
FunctionValue = Item.values()
Array = list(FunctionValue)
Login = Array[2]
self.login_amount.insert(END, "Username : {} \nPassword : {} \n".format(Login[0], Login[1]))
time.sleep(1)
except:
Msg = Toplevel(root)
l1 = Label(Msg, text="You have to take something")
l1.pack(fill=BOTH, expand=True)
def submit_request(self):
amount = self.login_amount.get("1.0", END)
complex_bool = self.complex.get()
try:
amount = int(amount)
except:
amount = 1
self.controller.get_new_logins(amount, complex_bool)
def update_logins(self, login):
username, password = login
self.login_list.insert('', END, values=[username, password])
class Controller(object):
def __init__(self):
global app
app.title("Login Generator")
app.geometry("450x300")
self.view = View(self)
self.model = Model(self)
def get_new_logins(self, amount, complex_bool):
self.model.generate_login(amount, complex_bool)
def set_new_logins(self, logins):
self.view.update_logins(logins)
class Model(threading.Thread):
def __init__(self, controller):
threading.Thread.__init__(self, target=self.main)
self.controller = controller
self.queue = queue.Queue()
self.start()
def main(self):
while True:
amount, complex_bool = self.queue.get()
username = login_generator.generate_username()
password = login_generator.generate_password(12, complex_bool)
logins = (username, password)
self.controller.set_new_logins(logins)
time.sleep(1)
def generate_login(self, amount, complex_bool):
for i in range(0, amount):
self.queue.put((amount, complex_bool))
if __name__ == "__main__":
app = Tk()
mvc = Controller()
app.mainloop()
```
If you want to add a scrollbar in the project.
````python
from tkinter import *
from tkinter import ttk
import login_generator
import time
import threading
import queue
class View(Frame):
def __init__(self, controller):
Frame.__init__(self)
self.controller = controller
self.full_window = PanedWindow(self, orient=VERTICAL)
self.full_window.pack(fill=BOTH, expand=True)
self.create_top_panel()
self.create_bottom_panel()
self.pack(fill=BOTH, expand=True)
def create_bottom_panel(self):
bottom_panel = PanedWindow(self.full_window, bg="green")
bottom_panel.pack(fill=BOTH, side=BOTTOM)
##Scrollbar
self.Scrollbar = Scrollbar(bottom_panel )
self.Scrollbar.pack(side=RIGHT, fill= Y)
# List
self.login_list = ttk.Treeview(bottom_panel, columns=["username", "password"], show="headings", height=6, yscrollcommand= self.Scrollbar.set)
self.login_list.pack()
self.login_list.heading("username", text="Username")
self.login_list.heading("password", text="Password")
self.login_list.bind("<ButtonRelease-1>", lambda e: self.show_popup())
self.Scrollbar.config(command= self.login_list.yview)
def create_top_panel(self):
top_panel = PanedWindow(self.full_window, bg="red")
self.login_amount = Text(top_panel, height=5, width=52)
self.login_amount.place(x=10, y=10)
self.complex = BooleanVar()
self.complex.set(False)
self.login_complex = Checkbutton(top_panel, text="complex", var=self.complex)
self.login_complex.place(x=10, y=100)
self.login_create = Button(top_panel, text="Create", command=lambda: self.submit_request())
self.login_create.place(x=100, y=100)
top_panel.pack(expand=True, fill=BOTH)
def show_popup(self):
global app
menu = Menu()
menu.add_command(label="Copy selected items", command=lambda : self.copy_items())
app.config(menu=menu)
def copy_items(self):
try:
Item = self.login_list.item(self.login_list.focus())
FunctionValue = Item.values()
Array = list(FunctionValue)
Login = Array[2]
self.login_amount.insert(END, "Username : {} \nPassword : {} \n".format(Login[0], Login[1]))
time.sleep(1)
except:
Msg = Toplevel(root)
l1 = Label(Msg, text="You have to take something")
l1.pack(fill=BOTH, expand=True)
def submit_request(self):
amount = self.login_amount.get("1.0", END)
complex_bool = self.complex.get()
try:
amount = int(amount)
except:
amount = 1
self.controller.get_new_logins(amount, complex_bool)
def update_logins(self, login):
username, password = login
self.login_list.insert('', END, values=[username, password])
class Controller(object):
def __init__(self):
global app
app.title("Login Generator")
app.geometry("450x300")
self.view = View(self)
self.model = Model(self)
def get_new_logins(self, amount, complex_bool):
self.model.generate_login(amount, complex_bool)
def set_new_logins(self, logins):
self.view.update_logins(logins)
class Model(threading.Thread):
def __init__(self, controller):
threading.Thread.__init__(self, target=self.main)
self.controller = controller
self.queue = queue.Queue()
self.start()
def main(self):
while True:
amount, complex_bool = self.queue.get()
username = login_generator.generate_username()
password = login_generator.generate_password(12, complex_bool)
logins = (username, password)
self.controller.set_new_logins(logins)
time.sleep(1)
def generate_login(self, amount, complex_bool):
for i in range(0, amount):
self.queue.put((amount, complex_bool))
if __name__ == "__main__":
app = Tk()
mvc = Controller()
app.mainloop()
````
# Coding challenge - Login generator with GUI
# Coding challenge - Trivial pursuit with GUI